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4/11/2019 11:01:09 AM
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Actually just the opposite. This is on Bungie. Destiny 2 is one of the biggest brand-management -blam!--ups by a major business since "New Coke" in 1985. When Coca-cola decided to completely change the formula for Coke in an effort to try to become "more competitive" with Pepsi. People HATED the new formula. I said in a post yesterday, that this game will likely be taught in business school as a case study in what NOT to do with your brand. Instead of continuing on with a successful branding of the game, and incorporating successful features of the first game into the sequel, like Massive did with The Division 2.... ....Bungie when 180* in the opposite direction, and basically tried to reinvent the entire franchise....while still trying to leverage the loyalty to the brand. IOW. Bungie tried to sell a campaign shooter to a customer base that had every reason to expect a loot-based RPG.... ....and it blew up in their faces. So badly, that Bungie had to basically redesign the entire game last year in order to save the franchise. Even still this game is still being hobbled by the bad decisions that when into its design. Go look at The Division 2. Look at how that game was an evolution of the successes of The Division 1...and how Massive used what they learned to build upon that first game. THAT is what Bungie should have done with this game. But they didn't....and they are **rightfully** paying the price for failing to do so.
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  • 🗣👌🏻👍🏻

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  • I hate when people praise destiny 1 when talking about destiny 2. It’s a perfect example of you don’t know what you have until it’s gone, because everybody complained about destiny 1.

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  • Don't feed the troll. He'll just post walls of text full of his conjecture and opinions stated as fact, with the periodic ACCENTUATION... and dramatic pauses... just to make sure you know he's really EMPHATIC and KNOWLEDGEABLE because he posts hundreds of words with CONVICTION... something you'd understand if you were an EXPERT like he is.

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  • I see, I’m gonna do it anyways though.

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  • Not all heroes wear capes. Good luck.

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  • No game is perfect. But by Year 3, Destiny 1 was a pretty good game....and it took 2 years of complaining and feedback to get it there. The Division 2 is a very good game...and it took 2.5 years of complaining and feedback about The Division 1 to get it there. The difference is that Massive took the time to learn the rules of good RPG game design....and Bungie didn't. Massive had a clear vision of the kind of game they wanted to make....and Bungie doesn't. Massive was willing to learn from its community and held itself accountable to CHANGE based on what they learned.....Bungie doesn't. Which is why Massive is already working to fix one of my BIGGEST irriations with the game.....I call it "The Magic Run". The tendency for enemies to relentlessly swarm at you. To the point of them just running straight at you and face-tanking your damage....and then getting behind you and killing you a few bullets. It can take playing their end-game level content to the point of controller-breaking frustration. They've already said this is a bug their working to fix....and they are open to toning this swarming tendency down because they're aware that its more frustrating than fun. While on the Bungie Ranch....we've been telling them that the core economy is more frustrating than fun....and Bungie basically just keeps telling us to shut up and deal with it.

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  • Edited by Smough: 4/11/2019 2:14:43 PM
    You forget that division 2 also changed things not many people asked for. Skill builds not being nearly as useful, gear sets being nerfed so hard from division 1 that normal high ends are better, not to mention delaying updates to fix bugs that should have been fixed before release. Like do you realize how broken scaling is? Enemies only push when you have low health, and their health is so insanely high when you’re in a group that they always consider you to be really low health and rush you! Not to mention that certain headphones and programs just stopped audio from working, and the very consistent crashes, and enemies t-posing when they die, and specialist ammo drop rate being -blam!-ed after an update... But as for destiny 1, you can’t even almost blame bungie for trying something different considering how poor destiny 1 was and how many complaints it got even in year three.

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