Point by point:
1. Scrapper bounties. ----> Random drop from dismantling a random gear drop.
2. Spider bounties-----> Capped at a maximum of 6 per character per week.
3. Tokens------> Only produce cores if you're lucky enough to either get a Masterworked item....or one that is partially MW'ed to Level 4 or higher. IOW....MORE RANDOMNESS.
4. Gunsmith----> Same issue with as with the other Tower Vendors. RANDOM.
5. Crucible rewards----> Since the rate at which you rank up is controlled by how often you win, this is not a viable option for the weaker or infrequent PvP player. That Resetting your rank may represent WEEKS worth of play.
So by saying "cores are easy to get" you are both wrong on the facts...and wrong in terms of game design.
In a well-designed game, you level up by simply playing the game. The game doesn't FORCE you to have play specific parts in order to progress....nor do they focus on trying to slow down and frustrate that progression.
IOW, in a game like The Division 2 or Anthem or Warframe....Progression is an INVESTMENT process. You are rewarded with power and progress, in proportion to how much you play and how successfully you play....and rewareded in a predictable manner in proportion to the effort expended.
Destiny 2 doesn't have a progression system...IT HAS A SLOT MACHINE. It is so infused with randomness at every level, that you basically just WAGER your time and effort....and then HOPE that the game spits out something that you can actually use to progress your character.
So not only are those rewards random....they come at random intervals....and whether or not they are proportional to the effort you had to expend to get them is also random.
Which is why so many people are quitting this game in frustration. They don't care to have their time wasted, and their effort disrespected as Bungie is now fallen to ROUTINELY doing.
TLDR: The problem isn't that I can't get 10 cores from the game. The problem is that it may take me 15 minutes......or 15 HOURS to get those cores depending solely on LUCK.
That's not how you build a game that people will enjoy playing. That's how you build a game that a few unfortunate people will grind addictively, and will be pretty miserable while they're doing it.
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