JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline today for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Forums

4/11/2019 11:52:19 AM
2
[b]Here's your problem:[/b] The infusion and masterwork economy as it currently exists (and how it looks to continue to exist), forces your players to focus on a limited set of armor/weapons for upgrading. The system actively deincentivizes exploration and experimentation beyond the familiar. It is precisely the reason that after nearly and entire year, the Ikelos Shotgun has almost never left my secondary slot. If I get materials and new infusion fodder, it goes right into Ikelos. The entire infusion economy is essentially for upgrading 3 weapons in my inventory. Then you bring along this arc week... Oh cool! A reason to use any of the arc subclasses (which have traditionally been pretty weak). I bet it would be fun to run an arc reckoning at tier 3, but OH LOOK my arc subclass gear has barely made it beyond 600 Power because why would I ever waste resources on upgrading this gear? [b]So do this:[/b] - Make Masterworking a weapon/armor a result of using the gear. XP gains add to armor progress, Kills add to Weapon progress. - Keep Enhancement Cores as part of infusion, but either lower the cost to 1 core per infusion, of raise the amount that players are able to get per bounty.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • This.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • This is a great idea. [quote] - Make Masterworking a weapon/armor a result of using the gear. XP gains add to armor progress, Kills add to Weapon progress. - Keep Enhancement Cores as part of infusion, but either lower the cost to 1 core per infusion, of raise the amount that players are able to get per bounty.[/quote] I would also add that the system for masterworking using cores and mats should still be an [i]option [/i] for those with the resources, or if you want to skip a Tier using cores instead of grinding out that particular objective. I wouldn't even mind if each Tier of a weapon required a different kind of kill. For example: - Get X precision kills - Defeat X Cabal - Defeat X enemies in Strikes (Nightfalls count more toward this progress) Although requiring XP would be simpler, I wouldn't mind if leveling armor required wearing it for certain activities. For example: - Complete X public events wearing this armor piece - Complete X Strikes " - Complete X Adventures (Heroic Adventures count more toward this progress) - Complete X Daily Challenges - Complete X Weekly Challenges For cores, I would be fine with 1 core per infusion, 2 cores when infusing and an exotic is involved.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon