No game is perfect.
But by Year 3, Destiny 1 was a pretty good game....and it took 2 years of complaining and feedback to get it there.
The Division 2 is a very good game...and it took 2.5 years of complaining and feedback about The Division 1 to get it there.
The difference is that Massive took the time to learn the rules of good RPG game design....and Bungie didn't. Massive had a clear vision of the kind of game they wanted to make....and Bungie doesn't. Massive was willing to learn from its community and held itself accountable to CHANGE based on what they learned.....Bungie doesn't.
Which is why Massive is already working to fix one of my BIGGEST irriations with the game.....I call it "The Magic Run". The tendency for enemies to relentlessly swarm at you. To the point of them just running straight at you and face-tanking your damage....and then getting behind you and killing you a few bullets. It can take playing their end-game level content to the point of controller-breaking frustration. They've already said this is a bug their working to fix....and they are open to toning this swarming tendency down because they're aware that its more frustrating than fun.
While on the Bungie Ranch....we've been telling them that the core economy is more frustrating than fun....and Bungie basically just keeps telling us to shut up and deal with it.
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