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Edited by A_dmg04: 4/10/2019 8:28:14 PM
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Continued Enhancement Core and Mod Component Discussion

Hey all, A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change. [quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer. • There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components • There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty. • Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote] The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
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  • As a reminder the entire infusion core economy as it stands now is built on a farm within a farm within a farm model. • Ghost fragments are needed to buy core bounties from spider. • Only activities on the tangled shore provide ghost fragments. • Players can only carry a stack of 20 ghost fragments. Which means not all core bounties can be purchased at once. Which means returning to spider to purchase the last two. • At some point before the weekly reset players will need to cap off their ghost fragments again if they want to buy more core bounties. • Some bounties require waiting in a patrol zone for a specific HVT to spawn- more RNG. This is purposely and insidious by design. Not only do players need a rare currency for infusion/masterworking but they also need a rare currency, only found in one location to buy bounties which yield the other rare currency. This, for me is the crux of the entire issue. This economy is by it's very design structured as yet another bottle neck to progression. For now scrapper bounties exist but players still rely on RNG to acquire them. Meaning some days players may be swimming in them and other days not so much. Finest matterweave drop less than scrapper bounties from dismantled gear. Giving banshee the scrapper bounties and having us pay for them is pure bait and switch. Remove cores from infusion. Keep them for master working if you must.

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