[u]ENHANCEMENT CORES[/u]
I believe enhancement cores should be removed from regular infusion and ONLY be used for Masterworking weapons/armor.
[u]MASTERWORK PERK/EXOTIC ARMOR PERKS[/u]
The ability to reroll masterwork perks should be a thing, as well as having the ability to reroll exotic armor perks in “preview” that way we’re not stuck on waiting until Friday for Xur, but even so Xur would act like a “bonus day” for us because we could buy missed exotics.
[u]MOD COMPONENTS[/u]
Mod components are okay right now. You guys really need to add more (impactful/creative) variety.
[u]PLANETARY TOKENS/MATERIALS[/u]
Let me mention to the Bungie Devs that, planetary tokens should have stayed. I don’t know why you guys “thought” turning in my material *which I desperately need for infusion* to increase my planetary vendor would be such a good idea in the long run when it actually held and is holding us back silently.
[u]THE SPIDER[/u]
The Spider is great and all and his timer should be halved in my opinion or maybe just kept the same.
[u]QUALITY OF LIFE/QUESTS[/u]
(For future reference) Quests that “require” a player to go back and speak with an NPC to only receive some dialogue is the worst. A completion of each quest step should also be impactful, at least reward your players with bonus experience or materials related to that quest.
[u]IMMERSIVE STORY/GAME DESIGN[/u]
At this moment I understand Destiny is Destiny, a game of its own. Also the majority of your core Destiny players remember the Vault of Glass.
Every bit and piece of that experience had a connection to the player base, the reason would probably be because it was tied to OUR mythology, something we were familiar with. You connected with your player base and it was perfect. Implying something similar in future content could actually have some positive results.
Take all of this from someone who plays this game far longer than most originally would in a day. I’ve taken enough time to point out some mistakes. But I know you Devs will get it right...eventually.
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