JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by A_dmg04: 4/10/2019 8:28:14 PM
1705

Continued Enhancement Core and Mod Component Discussion

Hey all, A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change. [quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer. • There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components • There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty. • Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote] The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • [u]ENHANCEMENT CORES[/u] I believe enhancement cores should be removed from regular infusion and ONLY be used for Masterworking weapons/armor. [u]MASTERWORK PERK/EXOTIC ARMOR PERKS[/u] The ability to reroll masterwork perks should be a thing, as well as having the ability to reroll exotic armor perks in “preview” that way we’re not stuck on waiting until Friday for Xur, but even so Xur would act like a “bonus day” for us because we could buy missed exotics. [u]MOD COMPONENTS[/u] Mod components are okay right now. You guys really need to add more (impactful/creative) variety. [u]PLANETARY TOKENS/MATERIALS[/u] Let me mention to the Bungie Devs that, planetary tokens should have stayed. I don’t know why you guys “thought” turning in my material *which I desperately need for infusion* to increase my planetary vendor would be such a good idea in the long run when it actually held and is holding us back silently. [u]THE SPIDER[/u] The Spider is great and all and his timer should be halved in my opinion or maybe just kept the same. [u]QUALITY OF LIFE/QUESTS[/u] (For future reference) Quests that “require” a player to go back and speak with an NPC to only receive some dialogue is the worst. A completion of each quest step should also be impactful, at least reward your players with bonus experience or materials related to that quest. [u]IMMERSIVE STORY/GAME DESIGN[/u] At this moment I understand Destiny is Destiny, a game of its own. Also the majority of your core Destiny players remember the Vault of Glass. Every bit and piece of that experience had a connection to the player base, the reason would probably be because it was tied to OUR mythology, something we were familiar with. You connected with your player base and it was perfect. Implying something similar in future content could actually have some positive results. Take all of this from someone who plays this game far longer than most originally would in a day. I’ve taken enough time to point out some mistakes. But I know you Devs will get it right...eventually.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon