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Edited by A_dmg04: 4/10/2019 8:28:14 PM
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Continued Enhancement Core and Mod Component Discussion

Hey all, A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change. [quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer. • There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components • There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty. • Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote] The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
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  • Edited by CAT 5 Hurricane: 4/14/2019 12:23:22 PM
    This is still not enough! Think about the players that play three characters. I play all three and have to share EC's between them. When you add the cost of the artificial LL power up to 700 I had over 200 cores saved up. By the time I have all of my armor and weapons up to 700 and now GP armor to 700 I am struggling to get back up to 20 cores. The whole process is stupid to begin with unless you change to mods for armor being able to be picked by the player. Then you can leave the whole EC process alone. We are futuristic warriors that need a complete armor change every time time we change up weapons. Look at it this way. Competing in PVP with hand cannon quest need all armor based around not flinching and target acquisition, dexterity, reload etc to be competitive. Then in PVE to maximize a weapons usefulness I cant reload an smg, fusion or pulse rifle as fast if I don't have the correct perk on the armor. You guys mix some of the most stupid perks together sidearm scavenger and fusion rifle reserves, grenade launcher reserves with sniper scavenger. Most of the armor I dismantle for gun smith parts waiting on Banshee to sell the right mods. Then when I find the rare correct set I have to save it in the vault master work it and constantly change armor based upon game play. When we topped out at 650 I had everything finally setup to play and master worked. Now it starts all over again. What about the players that dont have the time to invest in the game? They are behind the curve. Another issue I change mods I lose them. My God Bungie it feels like a fringen job not a game. Easy solution leave cores alone, allow players to setup the perks for the armor they like. Charge glimmer for perk changes and lower the cost to master work the armor and weapons. BTW I don't see any difference between level 3, 4 and 5 master worked when I'm in my super and a knight knocks me of the bridge in reckoning T3 or I get flamed out by a primeval in GP. I know this is off topic but Titan gauntlets with the urinals on their sides is horrific and the warlock bag person robe has got to go! Hunter has the only cool looking armor. Your aesthetics wardrobe team needs to be fired! One last thought dont double the price of EC's at spider. You don't go to the grocery store and because you buy 6 bananas the price doubles for each one right?

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