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Edited by A_dmg04: 4/10/2019 8:28:14 PM
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Continued Enhancement Core and Mod Component Discussion

Hey all, A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change. [quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer. • There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components • There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty. • Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote] The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
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  • Edited by Rossap: 4/14/2019 4:40:41 PM
    My feedback: (on core bounty plans) -changing the cost to glimmer=Good (assuming standard bounty cost range) -daily bounties awarding mod components in addition to a core = Good -Weekly bounties awarding 1 core = not good; seen a few numbers people would prefer, but certainly no less than 3 cores (ideally 5 or more), even with the other rewards mentioned (which are a nice addition) -scrapper bounties should stay, as a bonus reward as they are now Questions: -How many daily bounties would there be? -What kind of tasks will the bounties require? Feedback on Cores in the game: INFUSION: -they do not feel good in infusion, nor do they make infusions feel impactful —as a side effect, I am forced to hold onto higher level gear that would otherwise be used to infuse, causing a inventory space issue (including vault space) —in addition, in order to play how I want (i.e. to have fun/enjoy the game) I have to play below my max level, and mainly only one of my characters (more of a past problem for my Titan, but still stands for my other two characters). MASTERWORKING: -they felt impactful in/when masterworking weapons; choosing which weapon, when or if to reroll the masterwork (when that was a thing) felt like an impactful, important decision —they still feel impactful when masterworking weapons; would be nice to be able to re-roll the masterwork though -they feel nice when masterworking armour, but not impactful —I am unsure if this is due to how armour masterworks work, or due to rarely (if ever) being able to use a full masterworked set of armour. ——this is (likely) a side effect of the cost of masterworking armour —Where are the Exotic armour masterworks? -can we use cores to put kill trackers on non masterwork exotic weapons? Personal notes: A note from/about my Brother: He will not return to this game because of cores; he liked the old masterwork system, and is open to the current masterwork system. However, due to their use in the infusion system, he does not see how he can play the game - long story short, he has little time to play any game during any day, so it’s important to him how he uses it. I’m still playing, and will keep playing for the story and fun game modes (this game does have good ‘game feel’ after all). But I am concerned about cores and their place in the game, as someone who puts a lot of hours in, I’m down to 7-12 cores now (can’t remember exactly as I write), and it’s making it a struggle to play more than just my Titan, and even then I fear getting bored chasing cores. Personally I’d like to see cores removed from infusion, or limited to when you’re infusing Exotic gear to a higher level (I can/could see that feel right, feeding into that exotic power feel), but if they are to stay there needs to be adjustments. The bounties are a good idea (weekly bounties should reward more than 1 core), giving a reliable source of cores, but I would suggest reducing the cost for Armour masterworks (or make them (much) more powerful, or give different effects), and reducing the total cost for weapon masterworks (by at least 3 or 4 cores I think). Thank you for taking the time to read my feedback. Edit: fixed a spelling mistake.

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