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4/26/2019 11:36:34 AM
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No. That process is fine for guns you know you want but makes it harder to compare a new weapon to one you've fully upgraded.
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  • Disagree. If you've played enough to be here complaining about cores, you've played enough to have a pretty good idea what each of the perks do. ...and a sense of whether or not its worth investing time in a weapon.

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  • Nope. Take too pulse rifles with identical perks can still perform vastly different.

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  • [quote]Nope. Take too pulse rifles with identical perks can still perform vastly different.[/quote] For the most part they work similar. Maybe different for different frames and archetypes, but using a weapon to gradually upgrade it should give you enough sense of whether you'd want to continue to upgrade or scrap it. The main focus would be the cores you'd save upgrading with use of the weapon rather than using cores to upgrade a weapon only to find out you don't really like using it.

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  • Not really. Not in this game.

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  • How's that any different than the system we have now? A fully masterworked gun vs a 1 masterwork gun you pick up? At least in the system I've laid out you'd be able to upgrade that gun by simply using it, which is how you'd figure out if you liked it anyway. You'd also be able to use cores like the system we have now to upgrade if you so choose. My system wouldn't change things for people who like it the way it is now, it would allow them to continue to use cores to upgrade, similar to D1 system using motes of light to upgrade instead of using the weapon itself to do so. I'd also love to see a "shooting range" somewhere at the Tower where you could test your weapons on targets and maybe even moving targets, but that's another discussion.

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