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4/27/2019 7:18:13 PM
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Then you break Masterworking.
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  • [quote]Then you break Masterworking.[/quote] How, please explain It’s not like a lot are not out there with a shite load of cores due to glitch from a couple of weeks back

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  • From a design standpoint. Masterworking a weapon is a huge upgrade to its power. It generates orbs which is a buff to super recharging for the whole fireteam. Plus you get a significant bonus to one of your weapon stats. You want it to be rare, and something you only do with your most prized weapons. While infusion—as a leveling mechanic—-is one of the most mundane acts in the game. So mundane that every other rpg handles them with currencies that are freely farmable. By the time you add enough cores to the game to restore infusion to its proper role in the game, you’ll have people with thousands of cores and can masterwork every weapon they have. You make it into a trivial matter.

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  • Bungie already broke masterworking. They created competing needs on a rare material and as we can see, infusion is far and away the priority choice. Nobody is masterworking anything because it's not worth it anymore, not compared to infusion. Masterworking gives you a modicum of a stat boost to a [i]random[/i] stat and doesn't affect the gear's overall performance while infusion gives you control where your power increases go, allowing you to access higher difficulty content while using optimal equipment instead of random pieces that may only be slightly beneficial, if at all.

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  • Would it though? I’ve played all through year 2 without ever masterworking a set of armor. There’s literally no point in doing it do to the fact that you’ll just have to infuse it again later. I have a few guns masterworked and that’s it. I mean I’m not on all the time but I feel like there should be an easier way to get them by just playing. Like I said people get on to do raids and stuff, not scrounge around the shore to get materials to go do the spider bounties. Cores should be awarded just by playing since they are such an integral part of infusion and masterworking gear.

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  • It would if you made them freely farmable. Which you’d have to do in order to truly fix infusion.

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  • Then just make it to where you can get them from weekly milestones maybe daily milestones like someone else suggested. At this point it doesn’t really matter. They either need to remove them from infusion or they need to make them more readily available without having to go out of your way to play something you’d otherwise not be playing.

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  • They need to do something. But the BEST thing to do for the game is to remove them from infusion.

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