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Edited by Racebum: 4/27/2019 9:31:42 PM
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I think it goes Way Beyond this. They have succeeded in making The Crucible a place where only a handful of weapons work and only a couple of play strategies work. They are literally repeating the same mistake they had in Destiny 1 that led to all of the constant changes. The big problem I see is the game was actually really balanced when it first launched it was just a little too slow. Speeding it up a touch would have made sense but what they did do is cater to the try-hard players and it drove off everyone else. Now you have a handful of weapons that a person has to use if they even want to not be constantly outshot. Auto rifles were only in play for the first part of Destiny 2 and Scout rifles never have been. Spam weapons like jotunn have led to one hit kill spawn camping. I really haven't played that much Crucible since the game first came out and it kind of blows my mind they managed to make it so much worse. The only big Improvement is the fact it has been sped up Nerfing the two worst offenders is a good first step but they should have never been created in the first place. People hate nerfs. It's really not that hard to make a balanced game in the first place and let people adapt to it. Stop catering to streamers and try-hards who only want a hand Cannon + one-hit-kill meta
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