Never said it was supposed to be, simply put the perk doesn’t reduce the time to kill...
It only now makes it easier to not mess up a STANDARD time to kill, which pros already have locked down...
I don’t think people who can aim very well will be happy to hear that their weapon which they fought for now has a perk that allows them to laze off and NOT get 3 headshots, rather 2 and 1 body...
The problem is that the perk has went from “if you aim good, faster kill”
To “if you aim good now you don’t have to aim as good anymore!”
Like now people who used hit 3 heads ez now have a perk that doesn’t to jack basically, it now only allows you to kill over shield enemies and teams shotters a bit more easily...
I don’t care too much, but it’s clear that it won’t be fine, the gun has gone from “good aim=more kill”
To “150rpm handcannnon that is a bit more forgiving then most! (2 head 1 body rather then 3 head, and less recoil then all other 150)”
Now it’s just a glorified 150 that requires even less skill to use then a Luna’s pre nerf, but rewards less...
I like playing devils advocate, and angels advocate, and this seems to be a in between, as a gun has been severely changed in terms of its appeal (people won’t use it for crazy killing anymore, only because it’s easy to use now compared to other 150)...
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.