There are hardcore pvpers playing D2. But true Pvpers wanted some sort of ranked playlist.
I think the difference now is, one it's 4v4, and second and most important it's missing elimination and a lot of people dislike Countdown and Survival.
4v4 has turned out to be shit in Destiny. Many who asked for 4v4 because Halo was 4v4 have found out 6v6 is better and 3v3 for smaller games seems better because one person can carry. Thats far harder when it's facing 4 opponents. It also means it's harder for one solo player to effect a game.
And Countdown and Survival just aren't that fun.
I also think sure people offered that argument that "there should be high level rewards for high achievement" and "the same people calling for nerfs were saying "It's ok if everybody can't get every weapon" and "I'm ok if Bungie breaks the sandbox, Remember Prometheus lens." Well personally i think that was a dumb idea but they broke the sandbox and and they made guns that everybody can't get and they gave high achievers a high caliber reward. I think that is simply a case of people asking for something thinking it was a good idea when clearly it was not.
I think as comp is currently designed people would skip it. And keep in mind. The entire reason they added a Pinnacle weapon was to entice people into playing comp. Comp was empty before. And it's also why people go play quickplay once they are done. Cause control and clash and rumble are better game modes and funner to play. My thing is once you've introduced the weapons, said, "Hey if you spend the worst time you can have in Destiny ever playing comp you can earn this great weapon," well then if you then go "psyche, yeah that weapon's now out gunned by old exotic you get from a quest like last word" then you can expect a massive backlash. And people won't want to invest time in chasing your loot because Bungie has shown over these like 5 or so years that they will always always make that item you chased no longer relevant, year one armor, year one weapons, whatever.
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