Though he stayed awake in business class.
Which is more important here.
Because he's absolutely right. No business can survive tyring to market to small numbers of customers with niche tastes. UNLESS THOSE CUSTOMERS ARE WILLING TO PAY A PREMIUM FOR THAT SERVICE.
PC gamers have shown that they are willing to do this. Which is why you get super-hardcore games like World of Warcraft and EVE Online. These players pay a subscription fee to make up for revenue lost due to having a rather narrow (or more narrow) player base.
Console gamers have shown that they are NOT willing to do this. So any AAA game like Destiny has to develop a broad base of player support if it wants to be profitabl.
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