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Destiny 2

Discuss all things Destiny 2.
Edited by Derpy Taco11: 5/9/2019 2:51:13 PM
67

Community’s thoughts on Outbreak Quest?

Awesome

553

Good

148

Mediocre

63

Bad

28

Trash

61

Nerf Titans?

88

Keep in mind that this is the quest only. I’ll make a post about the weapon once everyone’s gotten a chance to get it. Purpose: I want to get a general idea of the community’s thoughts and feelings on aspects of the game. And if Bungie does so happen to glance at this post then they can easily see the feedback. :) Joke: Wanna hear a joke about ghost? [spoiler]yes?[/spoiler] [spoiler]thats the spirit![/spoiler] [spoiler]🖕that was funny[/spoiler] Weapon poll https://www.bungie.net/en/Forum/Post/252035357/0/0

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  • I like the quest but I scratch my head in wonderment. The community has consistently said timers aren’t fun a la the old nightfall timer but we still get timers. I feel the content is tough enough without a timer. All the timer does is frustrate people. Idk. Maybe it’s just me.

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    • Better You no have to wait for public event similar whisper of the worm quest Cabal, cabal, cabal

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    • Edited by TonnoSenpai: 5/8/2019 6:03:35 PM
      wrong place to ask, 50% of players will write trash timer and platform

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      • I went in solo to see how it is. Timer. Goodbye. My employee already asks me for constant crazy deadlines. I hate timers in all games.

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        • After spending around 3 hours on it, I regret having even come on today.

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        • I jumped in quick just to take a look before attempting it on the weekend, and once I noticed the timer and the usual bullet sponge enemies, I just laughed and shook my head. Timers are a tired and unimaginative way of increasing the difficulty, and shows Bungie lacks imagination in several key areas. I can't appreciate a mission if all I have to do is rush as fast as possible to beat a timer, because if I wanted that kind of limiting and boring play, I'd load up Goldeneye and spend my time looking at the floor all the time doing speed runs...

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        • Edited by Ogma: Destroyer of Worlds: 5/9/2019 6:46:11 PM
          Same old thing. Different day. Nothing new to see here. Move along. Timers mixed with jumping puzzles and the assumption that players are already a certain level.

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        • See that dumpster that is on fire? You can play with it but you will not get no any rewards from it in the long run 😑

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        • Not going to try even based off of the videos of the mission I've seen. Just like the Whisper I will never be able to get this done.

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          • Mediocre. Timers are garbage.

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            • Edited by High Noon at Jötunn Saloon: 5/9/2019 1:50:01 AM
              I hate it. I did normal legit and cheesed heroic, which I will do 4 more times and never run it again. I dont buy FPS for jumping puzzles or stealth. And times missions are just trash artificial difficulty. Bungie is incapable of anything else. They're a bad dev.

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              • Tuesday, Just after reset: *Outbreak Prime found in game files* Not even 2 hours later: *HOW TO GET OUTBREAK PERFECTED!!!!1!!!!1!!!!!!!!*

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                • Great mission ruin by a Garbage timer that's keeps people from exploring to the Tower to it's fullest.

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                • Trevor, platforms with fans below, and going down great heights are nightmare fuel material. D:

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                • For people who can’t jump there’s websites that you can pay to get the gun for you. 129$ for the gun but 199$ for the gun and catalyst. 😂

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                  • I loved it up to the timer; now it’s back to logging on only to get my two cores and Invitations of the Nine. Seriously, I had logged off feeling like there was nothing fun left to do, heard about the quest and logged straight back on. I enjoyed working it all out, and was enjoying the Zero hour mission and figuring out what to do, but that timer is zero fun; had there been a timer just during the boss fight things would probably be different. In D1, the Black Spindle mission timer was tolerable - I dare say my limit of what is within the realms of fun where timers are concerned - but in zero hour you have the same time but much more to do and at a harder difficulty. I used to Sherpa a few people through it (spindle mission) so they could get the weapon (and try for the ship - it was a ship wasn’t it, that could drop from that? Or am I confusing that with something else?). Long story short, the timer ruins the experience for me. A timer during the boss fight? Maybe (it would suit the thematics to be sure). It’s not even about the Outbreak, I just want to have fun doing the mission. And yes, I play solo - everyone I liked playing with left this game for dust and refuse to even touch it again. I might join them, I might not; the Lore and general gameplay is still good, and I’ll come back for story during the season pass, but after that?

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                  • It’s o-so fun. This is what destiny needs more of

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                  • Wish the timer was just for the boss fight. Would love to do some serious exploring.

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                  • Same as whisper and just as annoying. I’ll get it done. But it makes ya wonder why ego slips out with these drops. There would be less solos and recoveries if more people would simply help each other

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                  • Timer ruins it. I would have liked to enjoy the environment and take time to explore.

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                  • It’s pretty cool, I don’t have to do math for it anymore. ~Consume Enhance Replicate~

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                  • I am enjoying the Quest however i must start by saying the Heroic is broken for my Warlock, which is irritating as i found it MUCH easier with that class. My Titan is great for the jumping puzzles but i was struggling with the encounters as i don't feel the super damage scales that well with alot of Endgame stuff most specifically Endgame Ultras (Bit absurd when my main job is to throw my hammers at solar shanks). Anyway... I felt the start was fine, Bungie seems to like having the starts being community focused, they want you to watch a video or streamer etc, it's certainly no worse than the Thorn. However the riddles and the farm basement could have been done better. The 5th riddle should have included the word 'Carrion' (easy) or 'Exodus' (medium) to evoke Nessus more clearly, the 6th is fine. The message in the middle should have had some clue pertaining to the Farm, that said it is still unknown the 'True' purpose of the transponder Exotic Pursuit Item so who knows what that message is. As for the mission, no real complaints, i prefer it to Whisper, the jumping puzzles felt less troll-ish and the encounters weren't challenging by being annoying. I felt that making the Killbot more aggressive (i am 95% sure he doesn't double back or go into the Exit corridor (which i am certain i hid in successfully once) initially) over time is harsh. It also compounds the, what i like to call, 'Whisper factor' where one (or more) player has to feel rushed and embarrassed while somebody starts the final encounter. I think we are starting to run into issues with the lack of VO now, there was the bare bones of a Narrative but without a couple lines of dialogue it had no impact. The Captain killing the Dreg and jumping on the Ship at the end was the basis for an Epic story but without any VO lines they just seemed really odd and anti-climactic.

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                    • I think there are better weapons they could have brought back......

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                    • Where is the option, haven't run it yet? :) If you like the timer I'm sure you had a fun time. I'm also sure the content its self is interesting, I'm just not a fan of timers and never will be because how Bungie uses them in this game. Hurry up and get it done is not enjoying the content for me, it's just simply saying speed run the event and nothing more.

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                      • Timers are lame and nerf hunters

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                      • No timer please

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