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Destiny 2

Discuss all things Destiny 2.
Edited by Derpy Taco11: 5/9/2019 2:51:13 PM
67

Community’s thoughts on Outbreak Quest?

Awesome

553

Good

148

Mediocre

63

Bad

28

Trash

61

Nerf Titans?

88

Keep in mind that this is the quest only. I’ll make a post about the weapon once everyone’s gotten a chance to get it. Purpose: I want to get a general idea of the community’s thoughts and feelings on aspects of the game. And if Bungie does so happen to glance at this post then they can easily see the feedback. :) Joke: Wanna hear a joke about ghost? [spoiler]yes?[/spoiler] [spoiler]thats the spirit![/spoiler] [spoiler]🖕that was funny[/spoiler] Weapon poll https://www.bungie.net/en/Forum/Post/252035357/0/0

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  • I am enjoying the Quest however i must start by saying the Heroic is broken for my Warlock, which is irritating as i found it MUCH easier with that class. My Titan is great for the jumping puzzles but i was struggling with the encounters as i don't feel the super damage scales that well with alot of Endgame stuff most specifically Endgame Ultras (Bit absurd when my main job is to throw my hammers at solar shanks). Anyway... I felt the start was fine, Bungie seems to like having the starts being community focused, they want you to watch a video or streamer etc, it's certainly no worse than the Thorn. However the riddles and the farm basement could have been done better. The 5th riddle should have included the word 'Carrion' (easy) or 'Exodus' (medium) to evoke Nessus more clearly, the 6th is fine. The message in the middle should have had some clue pertaining to the Farm, that said it is still unknown the 'True' purpose of the transponder Exotic Pursuit Item so who knows what that message is. As for the mission, no real complaints, i prefer it to Whisper, the jumping puzzles felt less troll-ish and the encounters weren't challenging by being annoying. I felt that making the Killbot more aggressive (i am 95% sure he doesn't double back or go into the Exit corridor (which i am certain i hid in successfully once) initially) over time is harsh. It also compounds the, what i like to call, 'Whisper factor' where one (or more) player has to feel rushed and embarrassed while somebody starts the final encounter. I think we are starting to run into issues with the lack of VO now, there was the bare bones of a Narrative but without a couple lines of dialogue it had no impact. The Captain killing the Dreg and jumping on the Ship at the end was the basis for an Epic story but without any VO lines they just seemed really odd and anti-climactic.

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