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5/9/2019 10:19:56 AM
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We disagree on the economy issue. Likening cores to glimmer is a false equivalency. You don’t earn glimmer via RNG.
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  • I hear what you are saying, but - just because cores aren't as abundant as glimmer doesn't meat they are omitted from being in the economy. - although there is an either or scenario (infuse with glimmer or infuse with cores) 90 % of the time they are required to progress, and is a resource that should be carefully managed. none the less its semantics, and its not worth having an argument over. to me? its like buying a donkey with diamonds really. - the purpose is completely missed and requires a re work. i would grind for additional ways to earn cores none the less, if it's implemented properly and executed where the purpose of the cores can benefit the player and not used as a tool or a means to chase the illusion of light.

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  • Nice analogy with the diamonds, considering how they’re value is derived from scarcity. But to me, cores are more akin to De Beers suddenly declaring rocks have value. It’s arbitrary. I get the duality, however. Making cores a cost of infusion is like paying for a donkey with diamonds. It devalues masterworking, aka the bling. And, while I won’t see them as a real resource, I can see them as a commodity, but a derivative one. Infusion makes them subprime. You’re ideas would make them grade A.

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  • My Issue with this is, we have people getting paid lots of money to develop these games, that are captains of industry, - yet you would have thought that a silly idea such as mine would have come up a long time ago. Maybe it did, and maybe it was frowned upon, who knows. the Initial changes i Would have made to further the usage of said Enhancement Cores would be to basically build your own Exotic - Similar to what you have with armor / Weapons. You get an Exotic - Intrinsic Perk (X Y Z - Unique Valuable Trait Etc - with Curated perks (NOT RANDOM ROLLS) You can then decide - Do I want MOB / RES / REC Rolled on it (Using said Enhancement Core) (exotics can get an extra +1 per Stat Max) so lets say you have Peacekeepers with Perk Tree 1 (Traction + Submachine Gun Dexterity) & Perk Tree 2 (Submachine Gun Scavenger + Special Ammo Finder/Primary Ammo Finder) Mob +2 Res +1 Rec +0 You can use E.C to Essentially add 2 extra Stat Boosts to your Exotic = Mob +3 Res +2 Rec +0, doing this will unlock the ability to masterwork your Exotic Armor. Masterworking Exotic Armor will work different to masterworking normal armor. you choose a path to masterwork (Mob / Res / Rec). Once you have chosen said stat to masterwork, you then have to get X amount of Kills with the weapon Perks Pertaining to that Tree (1 Tree SMG Kills, 2nd tree Primary Ammo kills / SMG Kills or Special ammo Kills, or something of that sort. Once you have completed said Kills with Whichever weapon is featured in your exotic armors tree - you can now Masterwork your exotic Armor. Once an Armor piece is Masterworked - you can opt to have all perks in a tree be Enhanced using Enhancement cores.

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