Gambit is consider a pvp mode.
And 95% of what I’ve mentioned were nerfs done strictly to balance the [i]Crucible.[/i]
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Edited by Freak: 5/11/2019 9:03:22 AM[quote]Good pvp players adapt. Potatoes tell themselves they got killed by a gun when in all actuality they got outplayed. OutBreak is average at best in pvp. You’re wanting to creating a problem that isn’t even there. Which is just as bad as the potatoes that cry for Nerfs. Pot meet kettle....[/quote]
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Gambit is more pve than PvP tho
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Do you think they nerfed it because it was deleting goldbars too easily? Not that it deleted players easily.
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Not when a single good pvp player can control the entire match.
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A good pve player can get motes bank before they die and so win your argument is a double edged sword
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I think a pvp player could avoid enemies as well. They could also avoid players. A pve player can get a lot of motes, but if he dies to a player, he loses them. Then again, three of the four Gambit classes are based around pve.
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Lol. Yeah right. Problem you have three teammates you can’t stop from dying....
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You can by 1 taking out the Invader 2 premade team 3 drawing the attention Also still a double edged sword the enemy also has those teammates who can easily be killed by blockers
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Lol...
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Biggest gambit problem non collectors going for 15 motes and dying
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Only one of a legion of problems with Gambit.