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5/11/2019 2:50:02 PM
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Yeah of course hitting two headshots in a row with a gun that has virtually no recoil and one of the highest aim assist in the game takes skill. Of course.
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  • That's all true, but it still isn't "easy" to land those shots. Especially against better players. ALL the weapons in D1 had this much aim assist, yet no one complained that primaries in D1 were too easy to use. It's just the fact that in D2 aim assist was globally reduced and now, as I stated before, other primaries need to have the same consistency as 180's. That being accuracy, recoil, and AA.

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  • Even if they globally increased aim assist, luna and NF would still probably stay kings thanks to there very fast ttk.

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  • Nope. This has been proven wrong on PC. There is no AA, bloom, or a need to control recoil on PC. Luna's only has 5% of all primary kills despite having a faster TTK than all of them but The Last Word. This is an overused argument by people that don't understand the complexities of the sandbox and simply think that TTK is the only factor in a weapon's effectiveness.

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  • And you don’t understand that it’s not just that on pc there is less recoil and bloom. People on pc have better mobility, can hit shots better and have an entirely different sandbox. Just removing bloom on other handcannons and increasing aim assist wouldn’t change that much on console because of the controller’s limitations.

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  • What does increased mobility have to do with the effectiveness of primary weapons? If we were talking about shotguns or SMG's that would make sense but I fail to see how this is applicable. And no, PC does not have a separate sandbox. Go watch any good pvp player on YT talk about the Luna's nerf and they will tell you the problem is bloom and recoil

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  • Simply shifting the meta to be like pc would still not be a optimal solution. Ace of spades is even more present on pc than luna on console. Honestly, I think this is a pretty good nerf. The gun while stay strong, but not op. It’s maybe not how I would have nerfed it, but it’ll do.

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