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5/11/2019 3:54:45 PM
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My exact words: [quote]Why should your opinion be considered over those of the actual pvp community?[/quote] Why should your opinion considered [i]over[/i] the opinions of pvp players when you don't like pvp? If you overlooked that when you first read it then that's one thing, but I fail to see how anyone that's being unbiased can disagree with this statement. As I said before, bringing new players into pvp creates a better environment for everyone: they have a new activity they enjoy playing when pve content is dry, and we have a larger player pool so that connections are better and games aren't as sweaty all the time. [quote]The Raid and the PvP community are completely different things, and therefore those respected will most likely agree with what people in those respected communities ask for. If someone from the PvP community asked for Raids to have no puzzles and to have no bosses, than those who were fans of Raids would most likely downvote to hell on that post, and vice versa for the PvP community.[/quote] This is true... But Bungie has repeatedly made decisions to appease the wrong crowd in these situations... Almost no PvP players want Luna's to be nerfed. None of them wanted a slow TTK at D2's launch. None of them wanted insane sniper flinch and longer zoom. None of them wanted efficiency rating instead of KD as a participation trophy. None of us wanted bloom, none of us wanted Trials with no win-based matchmaking and 7 wins vs 9 wins, none of us wanted light level advantage removed from Trials and IB, none of us wanted Wolf's Favor to negate the re-implementation of light level advantages, none of us wanted SBMM in 6v6 in D1, none of us wanted constant destruction of powerful exotics in D1. We ALL wanted Trials back. This is a very short list and I could go on for hours, but no more evidence is needed to prove that Bungie makes the majority of their changes to pvp with pve players in mind.
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