(No you don't need to know GoT to play this. Signups will be below and more details, I'd recommend reading as it is complicated. I'm making this post to add stuff to my Log currently.)
[u]Goal: [/u]
Win the Throne.
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[u]Signups. Rules further below.[/u]
King: Hammer.
Hand of King: Pistol Pete.
(The King has 4 counselors. Whispers, Coin, Military, Ships. The King can use these counselors as moves. Whispers can gain Intel on other players and what they are doing, Coin for buying stuff from the Iron Bank, Ship and Military as your standing Army. The King also has the strongest castle for siege.)
The King can also ally with 1 Warden during the war but, refer to the Iron Bank section for more info on this.
The King starts with 40K Army, 10K Navy, 100K Food, 100K Coin.
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Warden of North: BatPug.
House 1: BambooShrimp.
House 2:
House 3:
House 4:
House 5:
(Largest Army, no Navy, Medium Food, No Coin.) Starts with 60k Army, 60K Food.
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Warden of East: Ringleader.
House 1: Pyrus.
House 2: Toaster.
House 3: Pancake Monk.
(No Navy, Army shreads in an open field, does not do well in Siege, no Coin, Large food.) Starts with 40K Army, 80K Food.
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Warden of West: Adidas.
House 1:
House 2:
House 3:
House 4:
(Medium Army, Medium Navy, Large Coin and Food, castle is weak.) 50K Army, 25K Navy, 80K Food, 80K Coin.
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Warden of South: Vex.
House 1: Artemis.
House 2: Disciple4Christ.
House 3:
House 4:
(Medium Army, Large Navy, Low Food and Coin.) 50K Army, 50K Navy, 20K Food, 20K Coin.
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[u]House Rules.[/u]
If you sign up as apart of a House you gain 3 points to start with. These points can be allocated into 3 stats, Food, Navy, Military. (Gain 1 point per day.)
1P = 5k Military, 5K Navy, 5K Food. All 3 points can be put into the same tree. For 15K.
Your job as a House is to build up the resources and support your Warden in his claim to the Throne.
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[u]Iron Bank:[/u] deatheater200
(If you have coin, and the Bank decides to support your claim to the Throne during the war, I can offer you many resources that can give you an advantage. Such as, Food, Navy, Military, and an instant crush item that will instantly destroy a House upon reaching them. (Can only be used once)
The Bank will only side with 1 person during the war but can drop that person if they are doing poorly and making crap decisions.
Also, The King can form an alliance with the Bank but in doing so nulls their chance of allying with a Warden.
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[u]More Rules:[/u]
Only the Warden can March against another Army. The Houses can give advice, build up resources, or a House can betray by messaging the Bank privately. If enough of the Houses betray their own Warden, that Warden could possibly be killed (think of Red Wedding)
Note: The Warden cannot build up resources, only a House can do that. A Warden can split up his Army and Navy or, can keep his entire force in one area.
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[u]How to Win:[/u]
If you are a Warden, your goal will be to march and attack other Houses until that Warden has nothing left to support himself. Once that player is all alone, you can lay siege to his castle and kill him. After taking that castle you will gain an abundance of resources plus, the Iron Bank will take notice.
Note: You must have a larger Army or Navy with you to defeat another person's forces.
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[u]Moves for Warden:[/u]
(As a Warden you cannot build up resources, that is the House's jobs. But, you have moves.)
As the Warden you can split up your forces or keep them all in one area as stated earlier. But first, you must march out of your castle into an open field.
You have 1 move per day.
Army: 2 moves to reach destination.
Navy: 1 move to reach destination.
Attack: Requires 1 move.
(Speaking with the Bank, another House, or splitting up your forces does not require a move.)
[u]Kings Moves: [/u]
(The King can do anything a House and Warden can do. Plus, with the Whisper perk, the King can speak to the Iron Bank if there is any secret info he would like to know is going on)
Whisper: 1 move.
[u]Hand of the King: [/u]
(The Hand of the King gains 1 point per day, just like a House and can build up Food, Navy, Military. The special perk for the Hand is that he can build up coin as well to continue buying from the Bank if allied)
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That should be good for now. Any more questions feel free to ask and I'll edit this post with fixes or adds to info.
[u]NOTE:[/u]
For the Warden, your Houses are your shield. It might be smart to split up your Army between your houses so they can defend themsleves if they get attacked.
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I’ll sign!!!