JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Tsunul: 6/19/2019 12:49:24 AM
12

Why I and Many Others Believe Bloom Should Not Be in the Game

I know this topic has been done to death in the past three or so years. However I and many others still believe that bloom should be discarded. It seems that Bungie is more open to the community now than they were in the past so new discussion about bloom should start to happen. This will hopefully result in a game bungie and the community will love even more than they do now. If you do not know what bloom is fallout plays did an excellent video regarding bloom. https://youtu.be/yQltm9nctNk The main concern most have when it comes to bloom is the RNG present in bloom. It can make you miss because the game decided that you should. This is a problem because it can reduce the skill gap which in turn makes things such as competitive appear to be a joke. The problem with the RNG is that it can possibly punish players for being good whilst rewarding other players for being bad. If someone has spent years being able to get three headshots in a row they should be able to do so without fail and as quick as possible. Bloom makes it so the faster you can get the headshots the higher chance you have of missing your shots and losing the gun fight. Whilst the player that takes a very long time to bring the sights back to the targets head has near perfect accuracy and stands a better chance at wining even though they are a worse player. Another problem with bloom is that it reduces the amount of weapons present in crucible. Since precision frame hand cannons have little bloom it is all that people use. However if one were to look at pc servers they would see a large variety if weapons being used. Such as ace of spades, thorn, and other hand canons besides precision frame hand cannons. If bloom were to be removed it would promote weapon diversity. Which is what Destiny is all about. If I am not mistaken isn't it about getting cool new weapons and trying them out? It is not fun to use a weapon you know you will be punished for using. No bloom can also make it so more hand canons can be made with more varying play styles. If all bungie can design for competitve hand canons are precision frames that means that they shouldn't make competitive 140rpm hand cannons because they would be inherently bad based on the fact that they are 140rpm hand canons. It can also help pve. In Destiny 1 hand canons felt very nice and fun to use in pve. However in Destiny 2 they do not feel nearly as good. Granted they still feel amazing however they could feel much better if bloom did not hold it down. Without bloom the skill gap can increase, weapon diversity can increase, more viable competitve weapons can be made, and pve gunplay can feel even better than it is now. That is why I and many other feel that bloom should be removed from Destiny 2.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Fujimoose: 6/20/2019 10:26:56 PM
    Bloom removed won't make any hand cannon op. Hand cannon range wouldn't increase. Bloom has nothing to do with range. It's supposed to keep the user in check so he or she doesn't just spam fire all the time. On paper it makes sense. When it comes to delivery though it sucks. According to Bungie if you pace your shots and let the reticle return to the resting position then the next follow up shot should be on point. But that isn't the case. People have demonstrated that even well paced shots still missed. How the hell is that fair? It's supposed to reduce spam fire but in reality people still spray and pray. If the bullets are going to randomly miss anyway might as well get them out of the gun faster right? By the way PC does have bloom. It's just that the cone or whatever you call it is tighter. If you fire last word at the hip take a look at the reticle. It'll be a circle with four lines in it. If you hold the trigger down on PC the lines move showing that the cone expands but the lines still stay inside the circle. But do it on console and the lines end up way outside the circle. Console needs the same tuning.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon