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Destiny 2

Discuss all things Destiny 2.
Edited by Wes: 6/22/2019 4:03:32 PM
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Wes
Wes

So, the console PvP meta is unchanged...

(Before anyone complains, I am calling for zero nerfs.) Well, Truth is occasionally used instead of Wardcliff, but that's it. The meta is unchanged. Why? Because while the main offenders, Luna's Howl and Not Forgotten, were nerfed, other weapons were untouched. These two guns were such large outliers in terms of both ease of use and TTK, that they are still dominant over other hand cannons even after this nerf. They have the fastest consistent TTK of handcannons at 0.8 seconds and the ease of use of a 180 precision frame. (Yes, other hand cannons with specific perks active can kill faster, but I'm not accounting for those. NF and LH have this TTK with or without MH active.) Other hand cannons offer no ease of use. Ace of Spades has virtually no use on console compared to PC. Why? Because it has the 140 frame and recoil, as well as requiring three crits to kill. If 150s are to have the fastest TTK of handcannons, fine. Make them require 3 crits, but a 140 needs to be in a 2 crit 1 body shot kill zone and console, controller recoil needs to be addressed. A lot of people could also argue that the 180/precision frame of handcannons is just too easy to use. That is 100% true, but I would like to see the other archetypes buffed before this one is nerfed. We need a REAL sandbox update. I want a Solar Week (like Arc Week) and several buffs to say normal rocket launchers, scouts, and maybe autos in terms of forgiveness. They require constant line of sight, so I think making them require virtually all crits is a little much considering they have to compete with HCs. Also, remove or significantly reduce flinch.

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  • Ace of spades is amazing. Not sure what trouble you are having with it. Its aim assist is probably one of the best in the game although “stat” wise, it does not look like it. It is probably the best scout rifle in the game. The issue is the players and the mentality of chasing the ttk meta... but consistency is far more rewarding. Ace of spades, last word, service revolver, trust, spare rations, etc are all great weapons. Smgs have a small list, but are still solid back ups to the 140/150 hand cannon models. The ikelos, antiope, huckleberry are very strong, Pulse rifles are strong... on console, you really want to favor stability over range. Pairs great with 180 hand cannons, fusions, and shotguns. Scouts are very hit or miss.. but there are strong ones out there. The jade rabbit is very solid for hip fire or long distance, the no feelings is just amazing, then there is the full auto short range one(forget the name) that has a .67 ttk. My point... it is very diverse with many consistent options. Work on your aim and selections with any other synergy that can help. Although I could go on all day about the p2p networking issues.. but since the nf/Luna nerf.. pvp has been far more enjoyable for me and I am running into everything and some things I never even though of. What do you prefer? Weapon combos? Synergy build you really like?

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    • Austringer is pretty meta for a 140 on console. Mostly due to its insane stability stat for a 140.

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    • Weapons are the same across PC and console. Just with Kb&m its easier to control

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      • I don't see nearly as much lunas/nf in pvp these days. I barely use mine anymore, I'm all about TLW now.

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      • You are just saying it bc some streamer did didn't you?

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        • Who the -blam!- cares if it hasn't changed lol you can really tell the fortnite and cod kids from other players in this game GROW UP WOULD YOU

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          • your glad luna got nerfed huh ? good for you , now enjoy a jotunn to the face

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          • I'm tired of seeing the same old shit. Stompees are op as -blam!- on console due to the FOV imo, heavy is available way too often. Ohk weapons have way too much ammo and I rarely see a primary gun fight. Additionally, camping with a -blam!-ing sniper must be fun, because when it's not a stompees hunter with DB + 150 HC + Wardclif, it's a line of red dots that refuses to leave spawn.

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          • I dunno about you but aside from Wardclif I have rarely been killed by a Luna or NF since Opulence dropped. I might see a Luna or 2 in comp, but I've been seeing nothing but Austringer or Service Revolver in PvP if I get killed by a handcannon at all. If anything, the only guns I get killed by Bygones, Erentil, Jötunn, Twilight Oath and maybe a Jade Rabbit or Polaris since people need scout kills for IB.

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            • Edited by Mostpeacefully: 6/23/2019 2:08:33 PM
              It's simply not true what you say. They killed it. It is still good but not because the reasons you pretend they are just not affected by bloom and if you would Look at the current Meta closely you would see that tlw is dominating now because it has no ttk contender in any Form now anymore. The Crucible now is an absolut bs. Everyone Camping with bygones or prime the rest Plays fusions or sit in spawn with snipers. The not forgotten and Lunas howl were never a Problem you can see it if you Look at the PC Meta it never was any Problem there. The only Thing that happen now are People realizing they still suck even the gun is gone that's all. And to be honest Nf is bullshit it still has the Range of the 180 RPM type and it's perk is more or less useless. Comp is an empty black hole now. No one Plays it anymore.. Teamshot is a greater Problem than before. This complete Meta is shit they should remove the nerf asap.

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              • Why would you nerf 180 hand cannons? They have a ttk of 1 second unless kill clip is up.

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                  BrothaMob
                  BrothaMob

                  D2: Time Wasting Simulator - old

                  This game definitely needs a sandbox update ASAP. After playing hours of Iron Banner and getting killed approximately 80% of the time by anything other than a primary it’s pretty obvious the current sandbox needs help. It’s rare to get in a straight up gunfight because many players are forced to use a special weapons to compete. In D1 the 140 hand cannons were 1 head and 2 body shots to secure a kill but in D2 140s require 3 headshots which is just dumb considering how easy it is to just use a special weapon. Maybe it’s different on PC but console PVP feels off IMO.

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                • Luna and nf are still solid weapons, but they're not broken anymore. I think they're on a good spot

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                  • Except it has. Recluse, sniper, last word are dominant now and tbh I miss the old meta already. Crucible is so slow now. Ugh

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                  • If you look at the HC on my hunter. It is very good in PvP.

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                    • ? I see a wave of fusion rifles so its definitely changed.

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                      • So I was just in a raid with a guy that says P.C. and console work the same. Apparently, it’s the “quality of players” that’s different

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                        • Edited by Reclaimer: 6/23/2019 3:36:54 PM
                          I’d seriously rather not have weapons that still get an optimal kill time even with a body shot or two. “Close enough” shouldn’t dictate what constitutes an optimal kill. You miss the shot, you should be forced to shoot another. Adaptive Pulse Rifles are a great example of what a gun looks like when it doesn’t have to land crits (only two of the nine bullets need to be crits for its optimal kill time).

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                          • They need to remove bloom.

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