(Before anyone complains, I am calling for zero nerfs.)
Well, Truth is occasionally used instead of Wardcliff, but that's it. The meta is unchanged.
Why? Because while the main offenders, Luna's Howl and Not Forgotten, were nerfed, other weapons were untouched. These two guns were such large outliers in terms of both ease of use and TTK, that they are still dominant over other hand cannons even after this nerf. They have the fastest consistent TTK of handcannons at 0.8 seconds and the ease of use of a 180 precision frame. (Yes, other hand cannons with specific perks active can kill faster, but I'm not accounting for those. NF and LH have this TTK with or without MH active.)
Other hand cannons offer no ease of use. Ace of Spades has virtually no use on console compared to PC. Why? Because it has the 140 frame and recoil, as well as requiring three crits to kill.
If 150s are to have the fastest TTK of handcannons, fine. Make them require 3 crits, but a 140 needs to be in a 2 crit 1 body shot kill zone and console, controller recoil needs to be addressed.
A lot of people could also argue that the 180/precision frame of handcannons is just too easy to use. That is 100% true, but I would like to see the other archetypes buffed before this one is nerfed.
We need a REAL sandbox update. I want a Solar Week (like Arc Week) and several buffs to say normal rocket launchers, scouts, and maybe autos in terms of forgiveness. They require constant line of sight, so I think making them require virtually all crits is a little much considering they have to compete with HCs.
Also, remove or significantly reduce flinch.
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Weapons are the same across PC and console. Just with Kb&m its easier to control