As a hunter main, ya know, [i]the low health [u]agile[/u] class[/i], I've noticed that for some reason... Titans are more "[i]hunter[/i]" than hunters.
What I mean is that Titans are faster than hunters, so much so that as a [u]10 mobility hunter[/u], I am being out run by a titan, and that's with them sprinting normally... [u]Titan skating[/u] is an issue that makes this so much worse.
So right now hunters are just the low health class with triple jump.
what gives???
Additionally, why can a titan's shoulder charge [u]1 hit someone[/u] AND why is it better at dodging attacks than an ACTUAL HUNTER DODGE
[u]No Hunter class ability (including Combination Blow) can 1 shot another guardian[/u]
during [u]shoulder charge, titans[/u] move [u]faster[/u] than a hunter dodge AND have a [u]damage resistance [/u]buff AND [u]they get it back[/u] if they don't hit anything.
Also Titans and warlocks have better survive-ability while activating their class abilities than hunters do, when in reality it should be reversed, Titans and warlocks should be vulnerable while activating, but protected after it is up (rift or shield I mean), while hunters should be safer while dodging but vulnerable afterwards.
Honestly I would be content with a Hunter speed buff to make them the fastest class again, possibly adding a speed buff to their in air movement while jumping (because hunter jump actually slows hunters) and a rework of their dodge.
Because if I can [u]MOVE LIKE THE MOST AGILE CLASS[/u]... I can live with titans being really strong, because at least i know that i will actually be able to escape him... [i]this time[/i].
-
Mobility doesn’t increase sprint speed. No class is inherently faster than the other if we’re talking about sprint speed. All of the classes base have the same health (armor), recovery, and mobility: zero in all. You have to opt in to those stats if you want them. The other classes are faster when skating but their jumps are inherently more difficult to maneuver outside of a straight line. Additionally, their jumps leave them quite vulnerable frequently. Hunters are the most maneuverable and forgiving class with excellent jumps and dodges. Hunters may not have the best grenades or melees but they still have decent options. Smokes are spectacular, probably among the best melees in the game. Arcbolt, Swarm, and Skip grenades are still better than most. What Hunters lack in raw ability strength, they make up for with what is almost inarguably the best neutral game. Flawless execution, Marksman and Gambler’s dodge, Focused Breathing, Invisibility, Chains of Woe etc. Hunter supers are incredibly potent. Arc Staff and Spectral can beat out most roaming supers if you play your cards right and Blade Barrage And Golden Gun have some decent usages too. Rift and Barricade are good but they aren’t nearly as versatile and universally useful as dodge. Dodge can be used offensively to break an enemies ankles or defensively to reposition, reload and prepare for another engagement. And Rift and Barricade have cast times. They [b]are[/b] more vulnerable when casting their ability.