As a hunter main, ya know, [i]the low health [u]agile[/u] class[/i], I've noticed that for some reason... Titans are more "[i]hunter[/i]" than hunters.
What I mean is that Titans are faster than hunters, so much so that as a [u]10 mobility hunter[/u], I am being out run by a titan, and that's with them sprinting normally... [u]Titan skating[/u] is an issue that makes this so much worse.
So right now hunters are just the low health class with triple jump.
what gives???
Additionally, why can a titan's shoulder charge [u]1 hit someone[/u] AND why is it better at dodging attacks than an ACTUAL HUNTER DODGE
[u]No Hunter class ability (including Combination Blow) can 1 shot another guardian[/u]
during [u]shoulder charge, titans[/u] move [u]faster[/u] than a hunter dodge AND have a [u]damage resistance [/u]buff AND [u]they get it back[/u] if they don't hit anything.
Also Titans and warlocks have better survive-ability while activating their class abilities than hunters do, when in reality it should be reversed, Titans and warlocks should be vulnerable while activating, but protected after it is up (rift or shield I mean), while hunters should be safer while dodging but vulnerable afterwards.
Honestly I would be content with a Hunter speed buff to make them the fastest class again, possibly adding a speed buff to their in air movement while jumping (because hunter jump actually slows hunters) and a rework of their dodge.
Because if I can [u]MOVE LIKE THE MOST AGILE CLASS[/u]... I can live with titans being really strong, because at least i know that i will actually be able to escape him... [i]this time[/i].
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Rather than hunters getting a buff, I'd rather see that titan speed get reigned back in a bit. They can abuse that speed burst from their initial second of their jump for ridiculous feats. I also want the damned striker tree nerfed that makes pre-nerf spectral blades(which took a damned exotic to use btw) look like trash. No exotic needed for those titans but no, that's okay. Long as spectral becomes the new post-nerf arc blade. Which it has. I know player numbers can indicate something is powerful, but reliability doesn't always equate to power. For instance, the reason some things in R6S are in such a sorry state is because Ubisoft balances Operators and weapons based mostly on pick rate. Not the worst metric, but doesn't tell the whole story either.