I think I know the answer, just checking.
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Edited by Spooky_Ari: 8/4/2019 5:27:08 AMIt's okay. It isn't great but it's fun to play. Several imbalances here and there but that has to do with team composition so I can't really complain about that. Truth exists, but it needs to exist as long as 1000 Voices exists. If you can kill me without even touching me behind cover then I need a weapon that can kill you equally as well, but is still flawed. Invasions need to be strong, but there is no real benefit to defeating an Invader other than holding them off for a few seconds for when they come back with the heavy ammo they failed to use the first time. Oh, and get rid of the Level Advantages. They dont need to exist in regular Gambit, as well as the penalties. This mode is not competitive enough to be labeled as such. There needs to be an avenue to get quest steps done that cannot restrict access under normal circumstances, such as temporary connection issues. It's this way for Quickplay, and it should be this way for Regular Gambit. Otherwise, if this "cog" isnt working then, lots of other components that require "competitive participation" for a non-competitive quest step will become in accessible. This is truly what bothers me most about Gambit.