It has been unfortunately confirmed that trials is not coming back in shadowkeep [b][u]or in the near future[/u][/b]
Bungie keeps saying it was “flawed” or it “wasn’t what we wanted it to be” but they end there. They forget to tell us the most important piece of information
[b][u]Why[/u]?[/b]
Why do they think it was flawed? What exactly was wrong with it?
I think a ton of people would agree that just adding it back in the way it was would be perfectly acceptable. (better than not having trials at all)
“It was too sweaty” or “it was too hard/unenjoyable” are not substantial reasons. In fact, many people, including myself, like to gear up and play competitive games of crucible.
If anything, the competitive playlist right now is [b][u]less enjoyable[/u][/b], [b][u]sweatier[/u][/b], and [b][u]FAR LESS REWARDING[/u][/b] than trials was.
You have to win many many many more games to get the rewards you want instead of just the 7 required for trials. I think people would enjoy it more if they knew they only had to sweat for 7 games to get the desired loot instead of [b][u]dozens[/u][/b] required in current comp.
So I don’t see what is wrong with just adding it back to the game. It would give people an [b][u]intentional[/u][/b] way to chase [b][u]cool new[/u][/b] gear that is [b][u]unique to competitive PvP[/u][/b]
[quote][b]Edit:[/b]
I keep seeing the response: “Trials had cheating and recoveries and sweats”
I don’t believe that is a thoughtful response because today’s comp playlist [b][u]literally has all of that[/u][/b] plus you have win trading and kill lobbies with the comp playlist as well
However, I think that most people would agree that [b][u]at least[/u][/b] Trials was fun. Unlike comp[/quote]
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Hmm... There were a few things broken with the map and emotes early on. ( You could literally walk into a wall with one emote and The game mode itself was boring and combined with the meta it was an awful team shoot fest of MIDA in the early iteration. Respawn tokens over the original infinite respawns was flawed and again made the game mode unforgiving. The 4 v 4 mode made Super balancing very difficult to prevent Super chains when the changes were made to the game preForsaken. Participation was down and DDoS higher than D1 trials but without mercy booms made for frustrating time. The look and lore behind Trials wasn’t as appealing ( I personally like the Nine theme). All those combined led to very low player base which ultimately makes the mode suffer more due to lag. It also would take players from Comp and QP game modes and when the player base was as low as 200k players in Crucible across three platforms Bungie couldn’t afford to split the player base up. Those would be my guesses. Now that the game is faster, player base is larger and exploits to maps not discovered I think they are ready to talk about game modes and eventually when that foundation is completed add in the theme and lore.