Be quiet and look at context he's referring to in the future.they don't know what they're doing 5 years from now.
English
-
So essentially they're being open and honest about having no idea what to do. Even better 👍
-
-
It really depends on what type of hardware will be available by then. I'm sure they have an idea what they are doing in the next 2~3 years since they probably already have next gen dev kit consoles that they're working with.
-
Edited by iShowOut 15: 9/17/2019 6:05:54 PMWhat are you doing with your living room in the next 5 years? Hope you communicate that with youre wife. If not you're being open and honest about not knowing what you're doing. Again context fool. Y'all love to cherry pick anything to complain about you know damn well what he meant yet take his word at face value.
-
Bad analogy. My living room isn't a company whose purpose is to generate profit.
-
So? What does that have to do with the point of someone taking something at face value. Like I said no other company knows what's happening in the next fives years in detail and bungie and set expectations on what they would LIKE to see in the future of their game but we all know how's that may and change as times goes on.
-
Any company that going to survive had better have detailed plans for the next 5 years. You have to be responsive to change but you definitely have to have a clear and detailed plan 5 years out. Apparently you’ve never managed a successful business.
-
Seems like bungie has am I right?. My point is y'all want exact details but you have no clue what phone apple is going to release in 5 years. But you want a transcript of details from bungie. We all know bungie has a idea for this game why are you acting like they don't? You want to know exact details or what? What are you looking for. You know what he meant in the video.
-
I’d say that all indications are that Bungie is a failing business actually. I do not believe they have a 5 year plan for their business much less a 4 year plan for the rest of this games life span. Realistically it’s quite obvious that Bungie has never had a coherent vision for this game much less a detailed plan. What they had was a cool game engine that allowed for awesome movement and not much more. That’s why we so often see the one step forward and two steps back game updates. Parallel development doesn’t work without an overarching vision to guide it. Bungie’s parallel development has failed horribly over and over because they don’t understand this.
-
With that same logic call of duty has failed too. Because every game is drastically different than the original that came out 10 years ago. You need to understand things evolve and one idea may work but maybe you want to expand on this idea or that one. I think bungie vision is guardian Killing aliens with friends or just killing your friends in crucible at the same time with loot. And tell me that hasnt changed now has it? What's changed is how you do those things but to it's core it's the same things and they are expanding and experimenting with different ways to do those very things. Am I missing where they lost their Vision?
-
I take it you never played D1 or have suffered some sort of memory loss. There is no strategic vision for the Destiny universe or vanilla D2 could not have happened. Things like Well/Luna cannot happen if there is a guiding vision for the game. So many poor design decisions for lack of a guiding principle to adhere to. The gameplay is entertaining but the game itself is a chaotic mess. That’s why 30 million people quit playing and aren’t ever coming back. It’s a failing company with a product that could be great if a little professionalism were applied
-
You are completely wrong. Yes the game was shitty at one point or multiple times in it's life cycle. Wasn't call of duty? But yet it still remains to have a true fan base and at the end of the day that's all these games Should worry about. People will leave and never come back but doesn't mean you can't draw I'm new ones to replace them. Which is what bungie is doing and will continue to do to remain afloat. Every successful business will take it's losses with it's consumers but as long as you're willing to take risk, innovate, somehow stay true to yourself and while some succeed and others don't bungie is far from failing in my eyes remember everyone left vanilla D2 and said the game is failing? Now look at Destiny after Forsaken player base came up and now it's time for bungie to build on their own vision and I don't believe theyll lose their core base which I think is a huge amount to remain afloat.
-
But Bungie is doing none of those things. They’ll declare chapter 11 within 2-3 years without a serious upgrade on the management end of things. The 10,000 customers who are left will be quite sad when the servers shut down.
-
Edited by Farco69: 9/17/2019 6:09:45 PMIn the next 5 years? Buying a new couch when current one gets too old.. about another year or so. Eventually replace TV cabinet, probably bundle the cables up into protectors and tape it along the running boards. Keep adding gaming/tv related memorabilia to the bookshelves. And there's my 5 year plan. Easy as hell to come up with.and my wife knows it. Context? The context here is that an established, well known developer seemingly has no idea what to do next. This is set in an obvious contrast to other developers of similar or lower "stature" in the industry with well established plans and the ability to carry them out. There's your context.
-
Good for you but I highly doubt you'll do all you said with your wife not throwing in her 2 cents but I made be wrong. But still bl3 doesn't tell you what they're doing In the next 5 years not does call of duty yet bungie is held to such high standards. You know what he meant in the video. they give us timelines and those images of future events ( name escapes me at the moment)
-
Roadmaps I think you mean. My point here is that for all the talk of openness and transparency, every new release brings with it things that weren't covered and are hated. But by that point there's no chance of a dialogue with their playerbase, and good luck getting Bungie to fix anything once it's implemented. And the cycle seems to be beginning again in its trademark fashion. "We are being open" "We have nothing to say"
-
i understand what you mean. my thing is you cant expect them to know if gambit prime was going be as hated as it was when it was release. same with black armory they are coming up with ideas and trying new things. some things will succeed and others will fail. in the meantime we now have the option to buy certain things as we go along, we re not paying 5 years in advance for content and with things coming and going we need to be in the dark for certain things. if not, no surprises or potential lore spoilers. if that makes sense. wait a week or two after each content drop and see if you like it if not don't but or if you do buy .
-
Coming up with ideas doesn't equal them having a coherent vision. This has been clear since D2's launch (clear since d1 really) and its because this game has a lead dev who has never been in this position in his life. I can give a great example why this game lacks vision. What is the experience a players should get if they play a Warlock over a Titan? What is the play style difference between the classes? What type of players are expected to gravitate to a titan over that of a warlock? It is apparent that the Dev team has no idea. I mean this is the same lead dev who said "We dont know what the Darkness is" in an interview. You just made this game about 3 years ago and you have no idea what the big antagonist of the game is? So, what is the vision of the 3 classes and what effect they should have in combat? From what I can tell the Dev team has no clue because I myself cant find how a Sentinel Titan is supposed to contribute when his abilities are all about a slow slog through enemies in a game where many of your challenge modes are just time runners. Also, if you go back to when Staten was in control, the info being released about the classes was Titans were going to be the tanks of Destiny. That they were the class for people who wanted to play heavy armored damage resistent classes. When Luke Smith came in the only difference is movement and skin. They can all have close to the same states and they all inhabit the same roles with only Warlock and Hunters having some sort of utility through their supers.
-
yea sure, i see what you mean in that context. warlocks are supposed to have more recovery, titans had more resilience, while hunters had more mobility at the beginning of d2 . you seem to forget that theirs PVP that plays into this is why that cant expand on those things to heavy. PVE they should be able to expand more but i understand the limitations. You cleary know theirs a different feel for each class as to why some see certain play over other in certain activities. Dont blame bungie for the challenge aspect, look at your fellow guardians and honestly i think we're the reason they cant personalize the classes more because we complain about EVERYTHING revolving around any hard work.
-
I didnt forget anything. If PVP is their excuse then they are massively incompetent. The first class based Shooter was Team Fortress, you then have Overwatch and a whole host of Class based shooters where the classes have defined play. Having a class be defined by a marginal stat difference is another awful excuse. One, most classes will have similar stats due to the way armor is implemented and based on how the stats other than recovery do anything useful. You seem to think making excuses is a valid form of argument, it isnt. Pvp is an excuse because Bungie never defined how Pvp is supposed to feel in this game. Is it supposed to be battlefield with mystic super soldiers? Bungie doesmt know because all they seem to focus on is TTK. Also, every other game that has an RPG element and Pvp has learned that you cannot have a unified gaming experience. PvE cannot maintain interest when bound to PvP. Why? Because a game optimized for Pvp over PvE leads to an extremely boring game. It also causes problems because how do you make PvE more engaging when everything is held back by PvP balance? You can't. Again Bungie has no vision. You can deflect all you want but the proof is that in 3 years this game has had more game play revisions than any MMO I have played.
-
Well that's the problem .. tell me any of those are game that have bother pve on the same scale as destiny and has pvp on the scale as destiny you can't find one. All the ones you've named only focus on PVP. I'm not deflecting anything, I'm just looking at this from perspective, because as much as we want it having class based PVP sounds broken ass hell.How would a max health titan be affected by a health regenerating warlock with guns thrown in the mixture that need there own balancing. We scream and shout yet we want ttk to be .4 seconds but how would the player base feel that you can't touch and Hunter because the mobility will be out this world and a titen surviving 2 rockets because he has max health? How well do you think the player base will take to that. When will you point at the players as the ones that don't know what we want?. It's been said time and time again what's they want destiny to play like yet we need to accommodate for dads that can only play 2 hours a week .. when no other game does that. Bungie has a vision we just don't want to accept it or don't like it.
-
One, Destiny 2 primary focus should be its PvE, as majority of its players play PvE than PvP. Two, if you want to conti ue the excuse train, no RPG with PvE and PvP such as WoW has ever had a unified system. Destiny is the only one to buck this trend and look how bad the gameplay is. Its the only game to have raids where players who are the appropriate level are one phasing raid bosses. Three, they will never strike a balance because if MMO RPGs have to seperate the two systems how do you think Bungie is going to achieve it? 5 years and they haven't. In fact, as you are demonstrating with your posts you expect the majority gamer group to concede game play to the minirity gaming group as Pvp balancing is dictating PvE balancing which is making the game boring beyond belief. Finally, are you going to just make excuses for this game because you are a fanboy? I mean, if you arent paid to defend this game then its rather sad you would do so for free. You are basically saying that bungie cant make an immersive game because it has PvP, which is a lie, they cant have unified experience because PvPers tend to want Supers nerfed into the ground, as with class abilities. If you pay attention to Datto's fanbase they are very clear that they think Supers and class abilities should be removed from the game entirely.
-
Fair point. Obviously our expectations differ, I think I just expect more from a company with so much experience in the genre.
-
And that makes sense. I think one year at a time is the way to go. Because we can't predict whats going to change in 2 weeks from now in the gaming industry. Let alone what consumers may want or need . Road maps is good let's us see dates and time on the year were going through to make a decision ourself.
-
One year spans of content announcement is fine, I just don't believe in bungies capacity to tell us in detail what to expect, while simultaneously NOT omitting details that would obviously cause unhappiness in the majority of the playerbase. Openness and transparency is allegedly their goal, but evidence up to this point makes it very clear that it is one of the things they are worst at. And unfortunately, that method of partial truth is most often employed as a game steadily becomes more of a cash grab. So the pattern doesn't seem to be leading to a better Bungie.