Check out our [url=https://www.youtube.com/watch?v=mEvVKCKdtfw&feature=youtu.be]latest ViDoc[/url] showing a preview of Shadowkeep’s impending launch and beyond.
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Edited by Ogma: Destroyer of Worlds: 9/20/2019 3:17:42 AMRight at the beginning of the video, at the :22 mark: “It’s trying to make sure that players are on this journey with us, rather than us dictating what they’re experiencing....” I’ve been criticizing the rigidity of this series since D1. So I’d really, REALLY like to believe the above comment, but unless there are differing versions of activities that balance rewards/amount of rewards against challenge and time investment in a way that accounts for the very different types of players this game has attracted, as well as multiple paths of progression/acquisition so that players aren’t shoehorned into grinding an activity(for many hours at that) that they don’t enjoy all that much in this game that is essentially multiple of very different genres all cobbled together(not everyone enjoys being competitive or Dark Souls-like trial and error), then this statement will basically be meaningless. It’s about more than just how players can configure their character load-outs. It’s about what activities they can play and how they can play them, on their terms. There is virtually no choice when it comes to that. Players are expected to be into and enjoy what is essentially several VERY different genres, or to miss out on content. That’s just not a practical or reasonable game model. Please for the love of all that is decent and reasonable in known existence, acknowledge this fact about Destiny and human nature, and act on it.