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10/6/2019 3:55:32 PM
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The entire Armor 2.0 system is bad, and needs major improvements or reworks. It's just too restrictive. Sure, we can equip the perks we want, but, as you said, only on Armor with the right Elemental Affinity. This is especially problematic on Exotic Armor, which seem to have a fixed element, and no way to change them (in Collections, Actium War Rig is Arc, which means it can't equip Autorifle Mods. WTF?). That's bad. Really bad. At the very least, Exotics should have been given a perk that allows you to equip any mod, regardless of Elemental Affinity, or there should be an item like Glass Needles for stat and element re-rolling. Then there's the absurdly low stat rolls on armor that can only be increased by fully upgrading the Masterwork on it (which barely increases it at all any goddamn way; I think it only increases it by +5), or equipping Mods. That's super limiting if you end up with an armor piece with a poor stat spread. At the very least, each Masterwork tier should increase the armor's stats by 2 points, with the full Masterwork Upgrade adding 5 more, or some other benefit, like increasing ability damage in PvE or double ability kills producing an Orb of Light. Make Masterworks more meaningful. Why is it so hard for them to do that? Why do they always chose the most bland, pointless things to add into the game? Why can't they actually make progression meaningful? The other problem with Armor 2.0, although not nearly as important as the other 2 issues, is the Universal Ornaments only being limited to Eververse gear. There are other armor sets that are no longer obtainable, and have not made it to Y3. The Y1 world drops (Errant Knight, Philomath, Karak Type 2, etc.), the starting gear that you could get from Ikora in Y1, the Iron Banner sets from previous seasons (they're only bringing the Ornaments from the Year 1 set to Y3 for the new seasonal armor set), Trials armor, and Faction Rally Armor. All of those should have been made into ornaments as well, or brought to Y3. All the past Iron Banner sets could have been made into Ornaments for the new Season 8 set. The Trials of the Nine gear could have been brought to Year 3, and placed into the Reckoning loot pool, or made into Ornaments for the Gambit Prime armor sets. They need to hire someone that can actually come up with good ideas, because anytime they try and put their heads together to come up with something, they end up with something like...this. This poor excuse for an "improvement".
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  • Add to your list also the costs for Prismatic shards, etc.

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  • "It's just to restrictive" that's the -blam!-ing point genius, that is literally the -blam!-ing point they gave you customization at the cost of restriction so nobody runs around with broken as -blam!- set ups like people got from the god rolls in 1.0 the mods are are treated more as ad-dons to the stats you get from the armor it's why the last 3 attributes from the first game return your entire argument is "WAHHH I CAN'T HAVE BROKEN ARMOR WAAHHH"

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  • actually he did make some valid points... if anything you are the one being like... STOp ATTaCKINg MY BELOVed BUNGIE THEY aRe PERFECt WAHHHH!

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  • Edited by lobi94: 10/6/2019 9:35:23 PM
    About the universal ornaments I don't know if it's a bug or not but if you pick the ornaments from iron banner, vanguard and crucible from the collection you can make them universal

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  • No that was the point, all the 1.0 "faction" armor (aside from reckoning gear) got turned into ornaments

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  • Awesome tip.

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  • [quote]The entire Armor 2.0 system is bad, and needs major improvements or reworks. It's just too restrictive. Sure, we can equip the perks we want, but, as you said, only on Armor with the right Elemental Affinity. This is especially problematic on Exotic Armor, which seem to have a fixed element, and no way to change them (in Collections, Actium War Rig is Arc, which means it can't equip Autorifle Mods. WTF?). That's bad. Really bad. At the very least, Exotics should have been given a perk that allows you to equip any mod, regardless of Elemental Affinity, or there should be an item like Glass Needles for stat and element re-rolling. Then there's the absurdly low stat rolls on armor that can only be increased by fully upgrading the Masterwork on it (which barely increases it at all any goddamn way; I think it only increases it by +5), or equipping Mods. That's super limiting if you end up with an armor piece with a poor stat spread. At the very least, each Masterwork tier should increase the armor's stats by 2 points, with the full Masterwork Upgrade adding 5 more, or some other benefit, like increasing ability damage in PvE or double ability kills producing an Orb of Light. Make Masterworks more meaningful. Why is it so hard for them to do that? Why do they always chose the most bland, pointless things to add into the game? Why can't they actually make progression meaningful? The other problem with Armor 2.0, although not nearly as important as the other 2 issues, is the Universal Ornaments only being limited to Eververse gear. There are other armor sets that are no longer obtainable, and have not made it to Y3. The Y1 world drops (Errant Knight, Philomath, Karak Type 2, etc.), the starting gear that you could get from Ikora in Y1, the Iron Banner sets from previous seasons (they're only bringing the Ornaments from the Year 1 set to Y3 for the new seasonal armor set), Trials armor, and Faction Rally Armor. All of those should have been made into ornaments as well, or brought to Y3. All the past Iron Banner sets could have been made into Ornaments for the new Season 8 set. The Trials of the Nine gear could have been brought to Year 3, and placed into the Reckoning loot pool, or made into Ornaments for the Gambit Prime armor sets. They need to hire someone that can actually come up with good ideas, because anytime they try and put their heads together to come up with something, they end up with something like...this. This poor excuse for an "improvement".[/quote] That’s true except ornaments can be applied to vanguard and crucible gears as well

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  • [quote]The entire Armor 2.0 system is bad, and needs major improvements or reworks. It's just too restrictive. Sure, we can equip the perks we want, but, as you said, only on Armor with the right Elemental Affinity. This is especially problematic on Exotic Armor, which seem to have a fixed element, and no way to change them (in Collections, Actium War Rig is Arc, which means it can't equip Autorifle Mods. WTF?). That's bad. Really bad. At the very least, Exotics should have been given a perk that allows you to equip any mod, regardless of Elemental Affinity, or there should be an item like Glass Needles for stat and element re-rolling. Then there's the absurdly low stat rolls on armor that can only be increased by fully upgrading the Masterwork on it (which barely increases it at all any goddamn way; I think it only increases it by +5), or equipping Mods. That's super limiting if you end up with an armor piece with a poor stat spread. At the very least, each Masterwork tier should increase the armor's stats by 2 points, with the full Masterwork Upgrade adding 5 more, or some other benefit, like increasing ability damage in PvE or double ability kills producing an Orb of Light. Make Masterworks more meaningful. Why is it so hard for them to do that? Why do they always chose the most bland, pointless things to add into the game? Why can't they actually make progression meaningful? The other problem with Armor 2.0, although not nearly as important as the other 2 issues, is the Universal Ornaments only being limited to Eververse gear. There are other armor sets that are no longer obtainable, and have not made it to Y3. The Y1 world drops (Errant Knight, Philomath, Karak Type 2, etc.), the starting gear that you could get from Ikora in Y1, the Iron Banner sets from previous seasons (they're only bringing the Ornaments from the Year 1 set to Y3 for the new seasonal armor set), Trials armor, and Faction Rally Armor. All of those should have been made into ornaments as well, or brought to Y3. All the past Iron Banner sets could have been made into Ornaments for the new Season 8 set. The Trials of the Nine gear could have been brought to Year 3, and placed into the Reckoning loot pool, or made into Ornaments for the Gambit Prime armor sets. They need to hire someone that can actually come up with good ideas, because anytime they try and put their heads together to come up with something, they end up with something like...this. This poor excuse for an "improvement".[/quote] This ^^ A well written post and high lights some of the problems. In all though the system is MASSIVELY better (I’m saying it needs major tweaks also) but hugely better at been able to equip looks and mods repeatedly. The over shield mods and Barrier mods need a rework also. So far I only equip them on the kinetic weapons so if we run match game I still have a shield buster option.

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  • If your referring to the blue mods from the gate lord eye, those are only effective on champions

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  • [quote]Not as rpg as I thought. I guess that's why the last vidoc referred to it as an MMO instead of a rpg/MMO, like the vidoc before did. 😞[/quote] It isn’t mmo but it is rpg-lite. I don’t understand why they picked up the label mmo when nothing has changed with the player counts. It’s still just a shared world rpg-lite FPS.

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