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10/6/2019 12:19:46 PM
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Lumis

Bungie, please remove the restrictions on Armor and Mod combinations

It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it. Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore. Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have. Some of the restrictions seem like they exist just for the sake of having restrictions.

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  • The entire Armor 2.0 system is bad, and needs major improvements or reworks. It's just too restrictive. Sure, we can equip the perks we want, but, as you said, only on Armor with the right Elemental Affinity. This is especially problematic on Exotic Armor, which seem to have a fixed element, and no way to change them (in Collections, Actium War Rig is Arc, which means it can't equip Autorifle Mods. WTF?). That's bad. Really bad. At the very least, Exotics should have been given a perk that allows you to equip any mod, regardless of Elemental Affinity, or there should be an item like Glass Needles for stat and element re-rolling. Then there's the absurdly low stat rolls on armor that can only be increased by fully upgrading the Masterwork on it (which barely increases it at all any goddamn way; I think it only increases it by +5), or equipping Mods. That's super limiting if you end up with an armor piece with a poor stat spread. At the very least, each Masterwork tier should increase the armor's stats by 2 points, with the full Masterwork Upgrade adding 5 more, or some other benefit, like increasing ability damage in PvE or double ability kills producing an Orb of Light. Make Masterworks more meaningful. Why is it so hard for them to do that? Why do they always chose the most bland, pointless things to add into the game? Why can't they actually make progression meaningful? The other problem with Armor 2.0, although not nearly as important as the other 2 issues, is the Universal Ornaments only being limited to Eververse gear. There are other armor sets that are no longer obtainable, and have not made it to Y3. The Y1 world drops (Errant Knight, Philomath, Karak Type 2, etc.), the starting gear that you could get from Ikora in Y1, the Iron Banner sets from previous seasons (they're only bringing the Ornaments from the Year 1 set to Y3 for the new seasonal armor set), Trials armor, and Faction Rally Armor. All of those should have been made into ornaments as well, or brought to Y3. All the past Iron Banner sets could have been made into Ornaments for the new Season 8 set. The Trials of the Nine gear could have been brought to Year 3, and placed into the Reckoning loot pool, or made into Ornaments for the Gambit Prime armor sets. They need to hire someone that can actually come up with good ideas, because anytime they try and put their heads together to come up with something, they end up with something like...this. This poor excuse for an "improvement".

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