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10/6/2019 12:19:46 PM
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Bungie, please remove the restrictions on Armor and Mod combinations

It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it. Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore. Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have. Some of the restrictions seem like they exist just for the sake of having restrictions.

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  • Edited by beachedas25: 10/6/2019 6:43:09 PM
    So far I agree. Armor 1.0 dare I say it was better and is still better. I don't have a energy 10 set so may change my mind then but right now leveling, my 2.0 armour is worse. I also do not even have the old mods I like like fusion rifle scavenger. What about the artfact too. You unlock things on it then you have to equip it to specific armour. To do that you have to give up what would have been standard on 1.0 armour. I am enjoying the content and maybe with a bit of time and a bit more progression I may see the point of it all but right now it feels very restrictive and that was not what armour 2.0 was advertised to be. Also I've noticed blue armour drops more consistently with 5 energy than purples. Aren't purples meant to be better all round than blues.

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