Speaking of restrictive, the whole anti-barrier and overload rounds makes using what you want in activities that require them a pain. I had to run a double primary loadout just in case a champion that required those mods appeared.
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yeah I noticed that too... everyone has to use the same couple of weapon types (auto rifle, sub, or hand cannon). Very limiting and restrictive... unfortunately that's been typical Bungie in recent years. Less choice and more restrictions = not fun :(
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[quote]Speaking of restrictive, the whole anti-barrier and overload rounds makes using what you want in activities that require them a pain. I had to run a double primary loadout just in case a champion that required those mods appeared.[/quote] They need a separate slot of players to run the mods on the kinetic slot. Then each player runs an elemental energy weapon. Similar to match game set ups for the nightfall’s.
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The artifact mods need to be a separate mod slot on their own.
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That's a great idea
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The artifact should of been passive affects.
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[quote]The artifact should of been passive affects.[/quote] That's what i thought it was initially but it's not, i have to sacrifice one good slot for the artifact, makes no sense to me