elemental affinity is a missed opportunity. you should be able to put any mod in your armor regardless of affinity, but, if you do happen to align your affinity you should get boosts to your grenade and melee regen and maybe your super does some other effects that are special to each affinity. ldk, I saw the writing on the wall with this and it's the reason I didn't buy shadowkeep. bungie be struggling as of late to come up with anything truely new and innovative to the destiny universe.
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Edited by TJ_Dot: 10/7/2019 3:19:34 PMNothing crazy needs to happen for matching, just have it cost less energy to apply (the rest cost like the neutrals when not matched). That way there's incentive without force.
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I saw affinity as a way to introduce loadouts. The armor affinity could be tied to your subclass. Put perks on solar affinity and if you change to an arc subclass, the perks change to whatever you would run with an arc subclass. Go back to solar and the perks go back to whatever perks you had for solar affinity.
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Make a topic thread bro, this idea is really nice
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I AGRE WITH STARTING MAKING A TOPIC FOR THIS!
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@Conkus805, you should really start a thread based on this idea. This is rather brilliant and if Bungie did this it would go a long way to making armor 2.0 make sense. Aligning affinity could just be a choice so if you actually bother yourself to build around that you get something--a slight damage buff. Seems like a subtle idea but this would be such a huge improvement and an actual step forward. I think Bungie could do something with this. I really hope something along these lines gets incorporated into the whole armor system in the next few months!
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Another option would be to have each perk available in the pool for all 3 energy types.. That way you could get the intrinsic function, say HC targeting on any energy type.. But, if the weapon element aligned with the perk's energy type.. eg Void HC targeting, plus void HC, there would be some sort of buff.. And perhaps a slight reduction in bonus if the elements didn't align (say solar armor perk with void weapon.) that would push people toward, but not force the type of element - perk - armor matching that Armor 2.0 has in it.
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This is the perfect solution.