Y2: We're bringing back random Rolls. *Cheers*
Y3: We're adding even more customization. *Cheers*
Sees exactly how Armor 2.0 actually works. *Explodes*
it's yet another boneheaded move by Bungie to not give players freedom but again further restrict them while hashing old reasons to grind. Just like all the changes Bungie has made since Destiny 1 Day 1. They dislike what they've created or how players are utilizing the tools at their disposal. Those perks didn't work quite as we expected so let's restrict what mods players can use based off what element their armor is and call it Armor 2.0.
There's absolutely no reason all armor can't use the same mods. Why do I need a piece of void armor to equip grenade launcher scavenger? Are grenade launchers all void? No. It's baffling and another idiotic Bungie idea. Actually there's no reason to have this bs elemental system on armor to begin with. Well actually there probably is now because incoming elemental and splash damage from mobs are through the roof atm.
I'm glad I kept most my old gear because there's a chance there are some pieces that I'll be forced to continue using or at least use in the interim.
English
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Bungie likes their artificial grinds. Planetary resources, enhancement cores, mod components, anything to force the player to play the game longer to make progress. The game is fun, don’t get me wrong. Bungie just needs to double down on the fun and leave these artificial grinds behind. It always has been, and always will be a bad mechanic. That’s not the bungie way though, and big brother bungie knows what’s best for us... right? Right