It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
-
Agree with this. I could understand it if there were very good and specific reasons for it. There just isnt though. It's like they added it just to say they added more grinding because you will have to grind a certain burn resistance on each piece you like just to use those certain mods. It truly doesn't make any logical sense. What if I wanted a Void resistance but I wanted to use shotgun mods? Now I have to sacrifice quantity of mods to use general mods for the shotgun which cost more points. It's just dumb. There is absolutely no good reason for this restriction