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originally posted in: My goodbye to Bungie
10/9/2019 5:00:03 AM
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Bungie's marketing strategy causes gamer fatigue. Only 10% of the player base will complete the raid. Somebody at Bungie needs to rethink some things IMO.
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  • Well this is what happens when they cater to only one particular crowd, and it's not the crowd that pays the bills sadly.

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  • Ain’t that the truth.

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  • 😄 It's funny how people get triggered over small petty things 👍

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  • It sure is.

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  • thats the same with every game with a raid, bungie isnt special. its designed for people who want to sweat in pve. get over yourself

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  • I post a couple facts and you tell me to get over myself? ok.

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  • 0
    Raids are literally all this game has going for it. I guess dungeons too now, but those are just three player raids. All other content is just a pathetic joke once you luck your way to some arbitrary power level from grinding mindless strikes/the FotM activity or the pvp which is either absurd metagaming devoid of real skill or nonsensical chaos with no sense of competition. Raids are a halo product and practically the only thing a player might aspire to besides hopelessly grinding out a checklist. Diminishing them or, God forbid, removing them would be suicide unless the entire rest of the game was overhauled.

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  • I couldn't get past your first sentence. If raids are the only thing this game has going for it? How come less than 10% of the player base participates? This is why raids will never have good loot.

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  • 1
    The playerbase participates vicariously through streamers/youtubers. Nobody shows up just to watch someone grind strikes because strikes are mindless boring shooting galleries that anyone can do; raids are what get people interested. It's the flagship content that any serious player progresses through or envies (sour grapes). As for loot it already has unique exotics that are basically the best in their weapon classes as well as being one of the few sources of enhanced perks. Even ignoring those any perceived lack of loot is just a symptom of D2's terrible progression system. I mean if raids have no "good loot" then literally nothing in this game has "good loot" because outside of the few content-specific drops every piece of gear is practically the same.

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  • Anyone can raid if they want to. Raids are a choice and anyone who made it through the campaign is more than capable of completing the raid.

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    lol no

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  • Edited by sixty9tea: 10/16/2019 7:38:25 PM
    Anyone can raid if they want to. It is a choice. This is true. Anyone with basic video game skills and half a brain can complete the raid with like minded people. This is true. Anyone who completed the campaign should be able ot complete the raid. It's not that hard.

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    "Anyone* can complete the raid. *with these qualifiers" So for some reason this easily completable, accessible, and end-game activity that expands on the story, has unique loot, and represents the pinnacle of PvE activity is only partook in by a small percentage of the community. Strange, but this doesn't really seem to add up.

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  • because most people don't want to do it? What so hard about it? Raids aren't fun.

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    Yeah, sure lol. Nobody wants to do raids which is why almost all forum posts related to them are begging for matchmaking or simpler mechanics. Definitely not sour grapes. I don't think raids are hard I think the average D2 player is barely capable of walking and aiming at the same time. Prove it, lol.

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  • Only about 5% of the player base participate in raids. I'd say that there alot of people who don't want to raid. Common sense?

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  • This. As you said below, anybody that wants to could beat the raids. As much as I love FFXIV, I don't raid there either, other than a few solo runs through Bahamut turns 1-4(gonna give turn 5 a go one of these days). I just don't find raiding to be a fun activity.

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  • Don’t be sour cuz u can’t beat the raid

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  • Dude seriously anyone with a short write up on each encounter can clear this raid. I did a sherpa two days after the raid and pulled 3 people through it with extremely simple descriptions of each encounter. Minus the final boss I did the descriptions of the encounters within 1-2 paragraphs. In real end gaming raiding with sticking power that lasts, write up guides for encounters take up pages. People spend days if not weeks on single encounters wiping almost a hundred times to get better at them. This is even with guides on the encounters. Destiny doesn't have this at all in any of its raids. There is no need to learn these fights/encounters. The only time raiding is challenging in D2 is when contest is on, and that is an artificial difficulty.

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  • Raiding is a choice. Anyone who wants to beat the raid, can.

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  • 0
    Raids are literally all this game has going for it. I guess dungeons too now, but those are just three player raids. All other content is just a pathetic joke once you luck your way to some arbitrary power level from grinding mindless strikes/the FotM activity or the pvp which is either absurd metagaming devoid of real skill or nonsensical chaos with no sense of competition. Raids are a halo product and practically the only thing a player might aspire to besides hopelessly grinding out a checklist. Diminishing them or, God forbid, removing them would be suicide unless the entire rest of the game was overhauled.

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  • [quote]Only 10% of the player base will complete the raid.[/quote] And? Your point is... what? That's normal in all raiding. No, players don't ever get free handouts for pinnacle PvE content, its supposed to challenge groups.

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  • I'm thinking bungie would like that 10% to be higher. In matter of fact I read something the other day where the lead guy was talking about tiered raids in the future. Raids don't have anything special for loot.

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  • That's because they are only challenging during the day 1 race. After that the raids fall apart so they can't just give out top tier loot for raids when you don't need to put that much effort into raiding. Most raids will take full groups at end game a few weeks to a little over a month over a few times a week.

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  • Edited by MythosPraxis: 10/9/2019 6:06:15 PM
    It’s not just the raid. Crucible is also a disaster. Matches take longer to find, and the quality of matches is much worse. There’s so much tilt in there right now it’s not even funny. Bungie is accountable for some of that. So many problems.

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