I suppose if you were a glimmer hound and that cost bothered you.
Otherwise you could just switch out mods based on what you were playing.
The only difference could be in the base roll itself, but then again I dont envision you master working multiple armor sets, for a few base point adjustments.
I believe the intention was to find the armor that suited the class you wanted to play, and maximize. They wanted decisions to mean something, and the drops to mean something.
Personally I plan on using 3 characters as builds, not multiple builds in each class. So void warlock with disclipne, and weaken mods, melee hammer titan with melting point focus, ect... not 3 different builds for 1 warlock. But I suppose that is personal preference.
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Glimmer hound? Do you know how expensive it is to masterwork even 1 set of armour? It's insanely expensive no matter who you are. You can't really just switch out mods since weapon mods are scattered between the elements. Switching mods out won't have a strong impact since the weapons you're using most likely don't share elements so the only mods you can switch are general mods which are so expensive that any build you make will suffer massively the moment you slot one of them. An issue with stats is they're so low even for base rolls and they only improve at masterwork. So it's much harder to manage a stat build. And depending on the build you want you need specific stat distribution. "I believe the intention was to find the armor that suited the class you wanted to play, and maximize" the issue here with that is most people like using multiple classes. And depending on what you're doing you almost need to use specific classes. In a raid it's almost required to have a Well of Radiance or now Ward of Dawn. But not many people want to exclusively use Well of Radiance all the time to make it worth only having armour suited for that build. The same goes for not everyone wants to run bottom tree gunslinger with nighthawk. Depending on what you're doing you need to use different classes otherwise you're going to have a bad time. If you're doing something that's a long hard fight Well or Ward is basically a requirement, if you're doing something that needs you to do a ton of damage quickly Voidwalker or Nighthawk Gunslinger is basically a requirement, if you're doing something where you're dealing with tons of enemies a lot Stormcaller, Nightstalker, or Shards Bladebarrage etc are basically a requirement. Making it so they want you to pick one class, stick to that class, and build for that class even though you have the ability to freely use any subclass you want and using different subclasses is needed is kind of a dumb idea.
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Sorry if that was confusing. I said glimmer because that's all its costs to replace mods. The expensiveness of the masterwork is exactly why I said the intend for you to find the class spec you want to play. In your "playstyle " you are going to need multiple sets....and I just dont think its realistic from a masterwork perspective. But I suppose if you are willing to grind it out, then so be it.