Why is OEM nerf not focused on duration of tracking?
Wallhacks (yes all of them) are a major issue in pvp, which is why I don't understand why OEM nerf doesn't focus on duration of vengeance.
The current tracking lasts way too long, allowing even regeneration to full health before going back in fight while still knowing where their enemy is.
Instead of current duration of tracking, they should perhaps reduce the duration to 2 or 3 seconds.
I understand that overshield caused issues to a lot of players, but overshield was just caused by tracking. Personally I don't think the current nerf is going to balance OEM enough to bring it in line with any other exotic, still leaving it the way too dominant meta.
Food for thought :)
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