[quote][i]EDIT NOTE: PLEASE READ THE IMPORTANT PART AT LEAST BEFORE COMMENTING THINGS THAT ARE ALREADY MENTIONED ON THIS TEXT. THE AMOUNT OF PEOPLE THAT IS TAKING THEIR CONCLUSIONS AFTER THE FIRST 2 LINES IS CONVINCING ME THAT WE DESERVE TO BE FOOLED.[/i][/quote]
[quote]EDIT NOTE 2:"- - THERE ARE 2 BIG [b][i]">>>>IMPORTANT<<<< "[/i][/b] go for it if you dont have the time. I hope that solves the problem of people dont reading. But to understand the full situation, consider reading it all if possible.
[/quote]
Thanks for Your attention
Summarizing:
We all know that minor tweaks and nerfs may happen to all classes as gameplay goes on, but now it seems bungie used a "buff-mostly" event as an excuse to cover a total nerf for the Warlock solar subclasses and still called it a buff (omitting information). -- We as players must pay attention to that since it could happen to any other class.
I do agree with some nerfs, but bungie played dirty this time.
[i](I beg your pardon for the grammar, english is not my native language)[/i]
[quote]So I ask you bungie,
You guys REALLY tought this as a GOOD IMPROVEMENT? None of those are close to good, all of them are a nerf of some sort with *new* things.
WHY not publish the entire changelog and say everything?[/quote]
[quote][i][u][b]Hint: All those "new abilities" "reworks" are just a NERFED version of what we already had, just in another POSITION of the tree.[/b][/i] - SOLD as new content, and most people dont even realised that.[/quote]
[b]>>>>>>>>>>>IMPORTANT<<<<<<<<<<<<<<[/b]
[b]Top Tree Analysis:[/b][/u] [i][u][b]>>>>>THIS IS THE MOST IMPORTANT PART OF THIS POST, BEFORE COMMENTING/TAKING YOUR CONCLUSIONS, READ THIS AT LEAST.<<<<<[/b][/u][/i]
[spoiler][b]1 - Melee now:[/b] Gives 14 secs of increased [b]Reload[/b], [b]Movement Speed[/b] and [u][b]Air Accuracy[/b][/u]
[i][u][b]After Solar week:[/b][/u][/i] "Ranged" Melee, [u]no additional effects[/u]. [i](This nerf was not mentioned by bungie).[/i]
[b]2 - (Passive) Heat Rises now:[/b]
Airborne kills recharge your [b]Grenade[/b] and [b]Melee energy.[/b] Casting Daybreak instantly [u]refills all your ability energy.[/u]
[u][i][b]After Solar week: [/b][/i][/u]
Spend you grenade to Glide more and gain increased [u]Air accuracy[/u]
>>>>>>[u]Read 1st and 2nd point AGAIN: [/u]
-They [u]Copied Melee [b]Air accuracy[/b][/u] and PASTED into a grenade while REMOVING 2 other buffs.
[u]-They REMOVED the ability refill on super cast[/u]. [i](None of those were mentioned)
[/i]
[b]3 - (Passive) Winged Sun now:[/b]
Engage your enemies mid-flight. Fire weapons and throw grenades while gliding.
[i][u][b]After Solar week: [/b][/u][/i]
Use your melee, throw grenades,shoot while gliding and final blows grant [b]Melee energy[/b] and extend Heat Rises duration.
>>>>>>>>>>…[u]Wait, take a second and read the 2nd and 3rd point AGAIN with caution.[/u]
-They copied the Melee recharge from [b]Heat Rises[/b] and pasted that here as a NEW thing
-GRENADE recharge (originally from [b]Heat Rises[/b]) was REMOVED [i](Bungie don’t mentioned that as a nerf)[/i]
[b]-[u]REALLY important Note[/u]:[/b] After this """Rework"""" Warlocks are [b]forced to consume a grenade to get air accuracy[/b], [b]without the means to recharge it back[/b]. Before that, [b]melee already did it [/b](GIVING 2 MORE BUFFS), [b][i][u]AND could be RECHARGED[/u][/b].[/i] [i](BUNGIE DONT MENTIONED THIS AS A NERF)
[/i]
[b]4 – Icarus Dash now:[/b] Dodge While Mid-air. On Super, consume energy to dodge faster [i](Note that this was already an advantage if compared to the bottom tree)[/i]
[u][i][b]After Solar week:[/b][/i][/u] Dodge While Mid-air, rumor says it will have 2 charges, consume less energy to accelerate faster on super.
[i]…Ok, looks like a buff, but even THIS has a big nerf included and guess what: THIS BUNGIE MENTIONED, but in a silly way so the “Big nerf” had less attention, I will explain this below.
[/i][/spoiler]
[b]About the Bottom Tree:[/b]
Had no changes, no big buffs, THAT TREE needed a tweak for real.
Then they removed burst glide acceleration on super for both trees, and that is just it.
[b][u]This nerf, THIS ONLY NERF, they published: [/u][/b]
[quote][i]”As such, we reduced the speed at which Burst Glide accelerates players in Daybreak. We know this is a controversial change but we wanted to reserve the air superiority gameplay with Attunement of Sky and the Burst Glide speed was blurring the lines between both Daybreak paths.”[/i]
[/quote]
So they tried to play nice and said THIS one was the nerf and all the others were “Good Reworks”.
[b]Quick return to the Top Tree:[/b]
[spoiler]So, warlocks had Burst glide, no super energy spent.
After Solar week, Warlocks will spend SUPER ENERGY in order to recover that gameplay.
[u]THAT one they focused to publish as the “Great Lose”[/u], without MENTIONING the entire and Catastrophic NERF done to the top tree, even Worse: [u][b]they glorified:[/b][/u]
[quote][i]”We want to give you the gameplay experience that the fantasy begs for: A flying angel who can maneuver with grace and destroy its foes below.”
[/i][/quote][/spoiler]
[u][b]On this Final part I would like to consider this “Reworked” (Nerfed) tree in a combat situation:[/b][/u]
[spoiler]1: The whole point of flying was to [i]recover both grenades and melee (5~6 kills to refill)[/i], t[b]his IS a High-risk High-Reward strategy,[/b] On PvE you get targeted by literally EVERYTHING and PvP makes that nearly impossible. [b]Still is a good incentive to keep Warlocks in the air. [/b]
2: There is a point of getting grenades faster for example, mixed with a “Enhanced super reload mod” you can kill enemies in an area of impact to [b]get your super back faster[/b], and having the “Insta refill” addition can make you cycle faster trough abilities and [b]keep you in the air for that.
[/b]
[/spoiler]
[i][b]>>>>>>>>>>>>IMPORTANT<<<<<<<<<<<<[/b][/i]
[b][u]What bungie gave us: [/u][/b]
[spoiler]1: Consume your grenade to glide more, so you can get [b]1/3 of the melee buffs[/b] YOU HAD and you can regenerate [b]ONLY your melee back[/b] to shoot some fireworks at best -- all that while being targeted by the whole world.
[i]Note: What to do when you recover your abilities while airborne but has to land soon?
[b]a)[/b] Eat up your grenade that may be used for combat and has some reload time
[b]b)[/b]JUMP AGAIN AFTER LANDING.[/i]
2: SUPER is just the same without any abilities refill, and warlocks are forced to spend super/grenade to go faster.
3: Did the test on the Knight at the Tribute hall, [b]Grenades have 5x times the damage of a melee attack[/b], and [u]we can bet this new melee is going to be not even close to what a grenade is.
[/u][/spoiler]
[b]As a Player and a CONSUMER, I feel FOOLED and even worse when I see people that bought this "Solar Week" as an improvement by any way to the warlock subclasses.[/b]
If you are a Warlock main, you have nothing to celebrate
If you are a Destiny player, wait for more of those, all merged in Server crashes and more empty paid content.
-
All things Warlock that need fixed: 1. Melee speed 2. Bottom path Vortex Bomb (change it to Lance!) 3. Nova Warp (Super only its neutral game is fine) 4. Top AND bottom path Dawnblade need a complete overhaul at this point (sorry, too many nerfs) 5. Bottom path Stormtrance [aka landfall] where is the neutral game? 6. Chaos Reach animation not only blinds the user but places them in the sights! https://www.bungie.net/en/Forums/Post/254519367?sort=0&page=0