PoH Boss Fight - Boss Camps Orb Collector w/ AOE Ground Slam
The PoH Boss
Every time we go to put an orb in for the damage phase he camps the orb collector on the side we are on and doesn't leave, then when we go to put the orb in he uses his AOE ground sword slam to throw whoever puts the orb in off the platform to their death.
For the first two orbs it's fine, sure, we can recover the lost guardian no problem, but the last orb right before damage phase seriously throws the damage phase into a panic state, because then we try to pick up our lost guardian again so we can all get in the inner ring to do dps to the boss which seriously wastes time during the damage phase. Especially since sometimes the boss will then camp our revive so we can't even get the third guardian back up until the damage phase is over.
Now I get that it's a boss fight and it is supposed to be challenging, but to entirely camp a mechanic that requires we throw ourselves into a close quarter situation with the boss is low-key annoying to say the least. Especially when we know the outcome is certain death by getting booted off the map into the abyss.
Can the dev's please do something to fix this? Like idk maybe make the boss move around more during the phases, rather than camp the side we are on. Makes it very hard to get to damage phase without throwing ourselves at the boss hoping when he hits with his AOE that we don't thrown off the map.
Or can we just run the orbs to the opposite sides he is camping to avoid the AOE entirely? (Haven't tested this personally yet.)
Regardless doing this entire dungeon for 1 pinnacle gear isn't worth considering most the other activities are easier to do for the pinnacle gear.... But I enjoy the dungeon a lot so please Bungie fix this boss fight, or at least turn down the AOE.
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