Will not be debating this point with anyone. Nothing you can say will convince me otherwise. Something Needs to change.
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Simple solution: Disable Armaments mods in Gambit modes. I 100% agree they're cheap as hell.
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I completely agree. I have a Year 2 Class Item with both Taken and Hive Armaments on it, and a Forged chest piece with Fallen Armaments on it for my Gambit set. I also have 3 Armor 2.0 class items with each 2.0 mod on to swap in and out if I like. I never run out of heavy, and that's probably a bit of an issue
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Taken Armaments (TArm) is definitely very powerful in any Gambit match, with Hive and Fallen Armaments (HArm and FArm, respectively) being incredibly powerful in matches that feature those groups as combatants. The problem is certainly more pronounced with the Taken and Hive variants, as TArm can be obtained by farming free chests via the Wishing Wall in Last Wish, and HArm can be obtained from Menagerie runs. FArm sees much less use in Gambit simply because fewer people have it, being that it’s obtained from the Scourge of the Past raid and there isn’t an easy way to get free chests in the raid as a solo player. While the devs haven’t seen fit to address the obvious issue these mods create in Gambit, they at least haven’t further exacerbated the situation since HArm was introduced, seeing as we lack access to similar mods for Vex, Cabal and Scorn opponents. (΄◉◞౪◟◉`)
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Edited by High Noon at Jötunn Saloon: 1/3/2020 12:04:32 PMGambit was left to rot avross the board. Armaments are a small part of the problem. Invaders were never balanced and then given the best armor set. Bungie just has to shove pvp down the communities throat. When i do play for bright dust i just ignore objectives, run blade barrage and use that on invaders and then bag relentlessly.