I've been playing since D2 dropped, and hunters are currently the defacto weakest class. Every single class has a one hit ability except them, even the SINGLE precision knife they got. It's absolutely crazy. Even if I'm trying to run a shotgun to at least benefit from how fast they are, warlocks now have a one shot grenade that also procs a shield? That's crazy! That thing took 2 Lord of Wolves burst point blank and still withstood! And titans got a throwing weapon that one shot BEFORE HUNTERS! It almost makes me want to quit trying to have fun with pvp in its entirety as a hunter main. Thoughts?
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Hunter is unquestionably the best class for pvp. I have spoken
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Edited by diakopoi: 1/10/2020 2:49:29 AMThrowing hammer never one shot. Also, you deserve it for running LoW. Nvm you on PlayStation you probably missed all your shots
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All the classes are as equal as ever but if any of them have a slight edge it is definitely hunters purely because of stompees
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Edited by GrifterDeMier01: 1/10/2020 2:45:16 AMLOL! Omg I was wondering how long it would take for a hunt-tard to start whining about how hunters are still too weak even after they got the one hit kill throwing knife. It didn't take long. Hunters are easily by far the best class with the best exotics, the best synergy and best supers and they are still not happy.
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Edited by HATDOGGYDOG: 1/10/2020 3:55:00 AMIf you’re on console hunters are the undisputed best PvP class and will stay that way until console gets an FOV slider/better sensitivity options. Edit: Also, having a “good” super shouldn’t make or break a class since you’re playing an FPS and should be getting more kills with guns than with abilities :)
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Compared to other classes in PvP Hunters are the most easy to use.
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If you think Hunter is the weakest PvP class, there's a good chance that you aren't good at PvP. Especially if you're running around with Lord of Wolves and still complaining.
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Hunters have always and always will have strong supers. Spectrals is still amazing. Arc staff, especially mid tree, insane. 6 shooter, amazing.
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In my experience with titans, their throwing hammer has never been a ohk - unless very deliberately built around melee. It's a little silly that it can be immediately readied for another throw, but beyond that I don't find it to be broken. Warlock grenades, while they can certainly be irritating, aren't gamebreaking. Again it's a matter of someone specializing in one method of combat; exotic armor for void charges, and only playing a specific subclass of the void tree. I make sure to play all classes, but my favorite by FAR is the hunter. Having mobility as the class ability means we move faster, our dodge ability (which I cannot emphasize enough, should be part of your rules of engagement) means either a free melee charge or instant reload - or both, with the right exotic. When I die to a warlock with the supernova, sure it's annoying, but that tells me right away - that's how he's geared up to play, and it requires a simple change in tactics to counter that. Be more cautious, don't engage in CQC, switch over to tripmines, ready a fusion, or sure - grab a shotgun. It's not that this is a 'meta' issue, not everyone plays that way. I see far more people who play based on skill with their chosen weapon set, rather than gambling on a cheap kill with a class ability. Again, I know it's annoying, but it doesn't take much to counter this. Once you figure out how to negate that OHK, within your own play style, these people become easy picking. Good luck, and good hunting.