I understand why the perk was nerfed in the first place. NF/Luna's was way too easy to use and lethal on console. Easy weapons shouldn't be the best across the board. I get that. That was actually one of the main reasons why I personally thought it needed a nerf and didn't use mine after I got it when Forsaken launched.
However, the nerf made NF useless in PvE. It's still a really cool HC and I would love to have a reason to use it. I think it needs a middle ground kind of treatment. Let the perk activate on precision hits and buff precision damage on the SAME target. That way, we can chain headshots and do awesome damage in PvE without 2 tapping like madmen in PvP.
Edit: In addition to this, the perk would have to experience damage falloff in PvP so the gun isn't 3 tapping at 40+ meters.
Or the perk could just be balanced separately depending in the game mode, but whatever works. I just think such a cool gun shouldn't be useless in PvE. The nerf was honestly too hard.
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I'd like a Mag Howl pve buff. I pretty much never took the gun off for a long time (I think I'm almost at 50k kills with mine lol) Thing used to delete majors like it was nobodies business and it was basically Malfeasance, but a legendary. If they reversed the nerf and gave it back the original damage would it really be that bad of an impact in PvP? Keep the change that turns the perk off after you land that 3rd shot so you couldn't 2-tap crit people. It would still be a 3 tap with the 3rd shot being a crit or body. The only real difference would be vs supers. The change I'd love the most is zen moment. Toss that garbage and give NF Rapid hit. Heck, undo all the nerfs only on NF and make it exotic.