I have been trying to squeeze out 2 more measly Heroic Events for the past hour, I've come very close. This is for my obelisks. Trolls keep showing up with rockets and grenade launchers trying to kill the boss as quickly as possible when it's painfully obvious I'm attempting to make it Heroic. I don't blame them, they are who the are, and people attempting to make others miserable in Destiny has seemingly always been common place. I find the issue here is the issue in many other places... The rewards are lacking. There is no incentive to make it Heroic, unless it's a quest requirement. The lackluster rewards remain the same for normal or Heroic. I like the loot in Destiny, the aesthetics, their unique feel and function. People liked menagerie when it didn't feel like a time sink. 980s are equally as rewarding as 950 night falls. Maybe make the bosses prior to the Heroic version a little heartier so that some of us trying to do these public events have a chance. Or give a reason for patrol noobs to make these things Heroic. I find pve underwhelming, it is a means to an end to improve my arsenal. Beyond that, it just reminds me that no matter how much you encourage people to work together or pool our efforts as a community, people have more fun being nasty to each other. The game should excite people to play it correctly.
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Your closing is the answer. Just make the event give better rewards when heroic (small chance at a enhancement core, or even a prism, for example) and a significant XP gain (not huge but in the couple of thousands-ish territory). Make [b]every[/b] quest and bounty requiring PE completions gain 2x progress if a public event is complete on Heroic. You are safer in 90% of situations just doing the normal mode and moving on because there are very few quests or bounties that require only Heroic events whereas pretty much all of them will take a normal completion and may or may not gain bonus progress for Heroic. So technically, it is more considerate to do it normally, as, for most players you’ll be saving time, unless one of three reasons: you [b]have[/b] to for your objective, a quest came out recently that benefits from a Heroic completion (Bastion for example: just help those people on the Tangled Shore out for a week or two and then return to normal melting), or the PE is one of the ones where the Heroic doesn’t take any significant amount longer than the normal mode (Ether Harvest, Injection Rig, Cabal Excavation, etc.). To fix this, make the really bad ones, the ones that take 3x as long if you do them Heroic (Glimmer Extraction, Cryo-Pod), take less time. People are perfectly justified in not bothering to make it Heroic and not wasting their own time if there is no incentive/no consistent incentive to do so and the event takes longer than just loading somewhere else and doing two more normal events in the time it would’ve taken to do one Heroic. Especially given that Timelost Frames (probably one of the main things people are doing PEs for consistently right now) that require PEs do not gain bonus progress for Heroic completions. So basically Bungie needs to: -Increase rewards. -All—no exceptions—bounties, triumphs, quests, and any other similar thing requiring PEs should gain 2x progress for Heroic. -Decrease amount of time spent on specific Heroic events to fall closer in line with base completion speeds. -And then, only after all of that, make it easier for some of these activations to occur. For example, give the Fallen Walker slightly more health but make it weak to Scorch Cannons. Or some gimmick like that, which encourages completing the Heroic activator if melting through the boss (or other equivalent objective) is a problem for people hoping to make it Heroic. Until then, people are perfectly justified in completing events however they see fit, even if mildly annoying when you need the Heroic. You have to respect their time, too. And chances are, you’ll be getting progress toward whatever no matter what.