Okay, so Worthy has been live for a while, and there are some places to improve on, and some things it did really, really well.
Let's start with the good.
1. Story. Oh good lord, I love the story this season. Rasputin is my new favorite character. Seriously, props to the writing team. The story is well developed, fun to hunt down, cinematic, and does a really good job at teasing us about the future. Reading some of the lore cards already has me speculating about season 11.
2. Power grind. It is STEEP this season. Trials is a nightmare unless you are 990, and forget about the PVE content until you are about 980. Some might think that sucks, but it's destiny, it's a power grind, and this season did it pretty well. It brought me back to core activities, since the seasonal stuff isn't really accessible until my power is up. In Season of Dawn, it was pretty easy to get big power gains in the sundial, and I noticed myself playing less strikes and other activities as a result. This power model works well, and it leaves me chasing the seasonal rewards that are juuust at my fingertips for now. Looking forward to hitting max power.
3. Weapons and art. Really well done. Love the classic trials gear, love the new Seraph gear. Seraph gear is a really fun Destiny-take on military gear, and it has that almost post-apocalyptic but still ridiculously advanced feel I like about Destiny's loot. Trials gear feels like putting my favorite coat on, the Scholar SLAPS and it's model gives me so much D1 nostalgia. The trials gear in general, along with the earlier Dawn gear, captures the Sci-Fi/Fantasy feel of Destiny really well. Love the loot sets.
4. Weapon balance. In PVP? Yes. Yes. Yes. Just yes, thank you for making them useful in PVP. The weapon sandbox feels really well balanced in crucible and trials. I haven't seen any weapon class that is kind of "left behind." Everyone is using a good blend of weapons it seems, and every weapon feels perfect in a specific situation, yet useful in any situation. Take auto rifles. Really, really good at close to mid range, but can compete at longer ranges with the right strategy.
In PVE, it feels good, but the 20% damage reduction kinda hurt. Having to pump so much special ammo into minibosses and majors is a little annoying, especially in hoard events like Seraph Towers. A servite can take 4 shots with a fusion rifle, and by the time it is down, the tower is flooded with minor enemies.
And now for some areas that probably need to be improved on judging by my experience and what I'm seeing from other players.
1. The PVE is very, very lacking. A public event and the lost sectors, with no PVE ritual weapons. I get it, PVP was kinda left behind for a while, but the Seraph towers gameplay needs alot of improvement. Enemies swarm the towers at the worst time, players don't participate, the power level is pretty high, the timer doesn't give you enough grace to mess up. And since you cannot open a Rasputin chest without a successful completion, it feels like you can literally waste 2 hours without accomplishing anything. The lost sectors are power 1000, and those are a bit more fun.
2. Trials is a numbers game. In D1, with a power cap of 400, not a big deal. Now that you are seeing a power ceiling above 1000, games get lopsided very, very quickly. That should even out as players climb power levels, but it is a good reason to put a power cap in eventually. Took me 4 hours to find a team with skill and enough power to get some wins, and since you need 3 wins on one card to even earn your first piece of gear, you waste alot of time getting nothing done.
3. Time wasting. The BIG problem this season. Players are spending hours doing bounties without enough reward. Players are doing the Seraph event without getting enough rewards. Players are doing trials without getting enough rewards. You don't get fresh loot from any other activity, until IB comes around. Don't let players spend 4 hours in Trials without earning a weapon. If I recall D1 correctly, bounties could award weapons. Great idea!! No time was wasted, if you were grinding, you were getting bread!! Allow the Seraph Tower event to have a small chance of awarding seasonal weapons and gear even on a failed completion, or make it easier to complete the event. Seems linda demoralizing when a giant battle station is plummeting towards earth, and you are failing to launch the weapons satellites needed to stop the impact. Reward our time investment, seriously.
4. Lack of pursuits. This is a longer term issue, and one that ties into the future alot.
There are alot of fun activities. Grinding my power out reminded me how fun strikes, gambit, gambit prime, crucible, and flashpoints are. But I have every Vanguard weapon. Every piece of armor. Everything. Beyond power and experience, you don't get anything for playing a strike, really. Without ritual weapons, you don't even work toward a future goal. And without a vendor refresh, it is strange to imagine weapons being retired in the future, without adequate replacements. Perhaps when a season comes around and you want to reinforce a core activity, like strikes, refresh Zavala's inventory. Add a ritual weapon.
There are some minor complaints, like the emblems, but those are kinda smaller potatoes. The stuff above is what went really really well, and what should be done better in the future, at least in my friend's and my opinion.
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