Ok so autos got a huge buff. That’s great! It doesn’t matter how annoying and brain dead I think hardlight is, buffing primaries is a step in the right direction. This has put HC’s in a tough spot though. Especially on console.
With The HC range nerf autos have roughly 4 more meters of range before damage falloff than HC’s and the falloff is not anywhere near as severe. This means that if you get pushed back just a few more meters you must 5 shot someone with a hc and by that time you are dead. It just seems that the logical thing to do is revert the hc range nerf or at least meet somewhere in the middle.
Everyone is free to play how they want and use whatever makes them happy, but lets just even out the playing field!
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600rpm autos need brought down some. They shouldn’t have increased the TTK. Hand cannon range stat needs uncapped. ->base range at 23m (0stat) and max range at 32m (100stat). ->rangefinder reduced to zoom/range to 5% Right now hand cannons are capped at 30.8m. 28m range cap and 10% from rangefinder. A small change like this wouldn’t add much for range except for low range handcannons and high range handcannons like high impact. A god rolled spare rations wouldn’t even get an extra meter but low range stat hand cannons 45(stat) would hit at 27m and high impact ones(duke) could hit at 33m.