Hear me out: make anti-champion mods armor mods instead of weapon mods. You could put them on elemental affinity armor that corresponds to weapon type (solar for smg an ar, void for scout and hand cannon, etc.) and whatever smg, ar or what-have-you you have equipped gets the perk. That way we could use exotics we like. Maybe some exotics would end up OP, but we'd at least got to use our favorite exotics in nightfalls. Some of those guns were hard for a 2nd tier player like me to get and it sucks that they mainly sit in my vault.
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Edited by Angelus-B-: 4/26/2020 9:33:06 AMYou're already restricted on armour mods due to insanely high costs for some, 5, 6 or 7 is too much for a reload or unflinching, the cost of any armour mod should be 4 max, seasonal buff mods 5. As for weapons anti-champion mods, the actual mods should be deleted and it instead just unlocks that ability across the board, so Unstoppable HC, every HC is now buffed with Unstoppable shots, this can easily rectify the issue of exotic weapons having anti champion capabilities, the only issue possible is having a weapon type with 2 abilities, but again that can be rectified by restricting you to only able to pick one ability per weapon type, ie anti barrier or overloaded.